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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Please read the intro post before you post!

214

(Java Parity) Return Quasi-Connectivity! | BUD | Etho Switch

under review

36 Comments

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    BusyDot commented

    Maybe put this feature into the game behind the experimental toggle

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    LegitUserPels commented

    How about making it an optional feature. You'll be able to chose what type of mechanic you want. It will be like enabling and disabling command block functions.

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    Simple solution: accept that it's a bug and move on.

    If you love it so much, keep playing Java Edition. 

    If you want to play on Bedrock, actually learn to play Bedrock.

    Stop bugging the developers to add something they  never meant to add.

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    sirdaniel0 commented

    Please dont add! This will make redstone so much more complicated! Us bedrock only users will have to re-learn redstone! Come on Mojang! Please don’t add!

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    Hario337 commented

    I think they should add a version of redstone that works the way it does on java now, but requiring more resources to make.

    it would be nice to have both at the same time for both platforms.

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    Rinni Parker commented

    You know what interests me the most. Before we had block update detectors we used to do this thing with Redstone Ore,, You cause an update near it and it does and animation. Wouldn't it be amazing if - say - putting a redstone signal into a redstone-ore block and All redstone within two blocks resonates with a 1RF signal until the redstone signal was removed.

    In that way the other half of quazi connectivity could be implemented in a way that doesn't have to apply to every single block in the game. Of course that's just me riffing ideas.

    You should hear my ideas about pistons that spit out blocks and one-tick pulses.