What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

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(Java Parity) Return Quasi-Connectivity! | BUD | Etho Switch

under review

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  • 4
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    Please don’t add this. It would totally ruin all the enjoyment of redstone in BE, and would make me quit Minecraft 

  • 2
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    I see a lot of yes and a lot of no in the comment section. Everyone seems really split on this idea due to the fact that it can either make or break their pre-existing redstone contraptions. I for one have had experiences in which I had redstone that needed features and bugs such as these, and now can't use the machine because I converted to the world to bedrock. It's important that we make sure the community can agree on this topic, so why not just have both? I don't know a lot about how hard it would be to implement, but I think these features should be a world option (maybe even a game rule?) in which you can toggle back and forth before getting back on your world. There could be an option such as, "Java Redstone" and another that says, "Bedrock Redstone", with explanations of course, for example: "Java Redstone is the older and more classic way in which you can..." and "Bedrock Redstone is the new and improved smoother redstone, in which you can..." With this, I feel everyone would be able to make redstone contraptions the way in which they please.

  • 2
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    No. No most of my builds won't work anymore. 

  • 5
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    I super disagree, Most of the features requiring quasi connectivity are caused by shortcomings in the Java redstone systems, like not being able to bring redstone down transparent blocks, or how pistons break redstone dust on opening, or comparators being unable to read containers through pistons, or how redstone dust doesn't redirect towards nearby pistons, to name a few.

    Besides this, quasi connectivity does not make sense because there's no "connection." This would just make it more confusing for new players. IF quasi connectivity is to be added, there are three specific requirements that need to happen in my opinion:

    1. Separate redstone hitboxes are displayed to the player when placing. Ideally normal pistons won't gain this feature.
    2. Pistons with quasi connectiviy should be a separate block from normal pistons, and should be visually distinct and have a separate crafting recipe, Like replacing cobblestone with quartz in the crafting table.
    3. The awful block update system isn't ported. If something isn't powered, it shouldn't be powered. If it is powered, I shouldn't need another block to make it work.
  • 2
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    Maybe there could be a setting called "advanced redstone" in settings which would default to on, but if it was off the redstone would go back to old redstone so that your builds don't completely break.  

  • 3
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    not only it will spread ideas we (in bedrock edition) could use all the auto farms tutorials that on youtube that we currnetly can't use because the diffrent redstone mechanics

  • 2
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    Would it work if instead of quasi-connectivity existing/not existing, the entire behaviour was moved to a separate redstone component?

  • 1
    Registered User commented
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    Yes we need quasi connectivity in Bedrock because as a result it will make redstone more predictable and easier to understand after you get a grasp on quasi connectivity.

  • 2
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    Maybe this could be a setting in world settings, so that you could build stuff with the new features but be able to turn it off to not break existing creations.  

  • 1
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    There could probably be a ui to toggle quasi connectivity on a piston

  • 2
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    Or remove this things in Java Edition

  • 0
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    This idea is not possible because minecraft java circuits are too complex and those have been around for a long time, just like in bedrock, those circuits have been around for a long time, and changing everything to be the same in bedrock and java is impossible anymore that there is already the way that redstone works in these editions, and maybe some worlds that use large and complex redstone circuits, these can stop working, not only that, but the whole community has learned the operation of the redstone in bedrock and java and they would have to relearn how redstone works, which could lead to community discontent.

  • 1
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    Well well well Mojang we speak again, well I speak, but you should do this because we need to be a team we don't need to have a war between bedrock and java so Mojang you have to do the paritys you shouldn't put them under review we need parity not unparity Mojang you have to do the parity not say no we're not going to add this you have to add it someday,

  • 2
    Registered User commented
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    Please, no. Can I downvote this? Quasi connectivity is a horrible bug and we already have enough of those on bedrock.

  • 0
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    tbh quasi connectivity is in my eyes still a bug that makes no sens and I don't want it to be added to bedrock

  • 0
    Registered User commented
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    Please don't. I think minecraft needs to have a consistent and accessible redstone system and QC is the opposite to that.

    That system should be the same between all codebases.

  • 0
    Registered User commented
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    PLEASE. I can't tell you how much basic stuff I wanna make in bedrock because my friends all play on console, but can't make or have to make 7 times bigger for it to work.