Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this:
/gamerule doMobSpawning Creeper false
To disable only creepers from spawning. I think this would be helpful and very enjoyable, especially for the survival builders who hate creepers but need spiders for strings.
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I Like this but Could it be done in a different way so so you can turn stuff off in survival and still get trophy's I'm not a fan of certain mobs sneaking up on me and this could be helpful if we can set certain stuff for survival and change it any time too it may encourage more players too play game modes other than peaceful for thoses who play peaceful mode
I would like to disable phantoms and wandering trader. Annoying little things
I think we should be able to make specifc mobs spawn in areas. Like maybe we could make spiders and cave spiders spawn in mineshaft, without spawner like wither skeletons. Blazes can spawn in nether fortres without spawners. I think so.
Yes, please - currently we (myself and two kids) all play on peaceful. This means there are several things we can never or rarely get (Ender pearls, blaze rods, prismarine shards... etc etc). I would like my young children to be able to play this game without 'undead'. Others have severe archnaphobia and play peaceful just to never have to deal with spiders, others find a creeper blowing up a huge build that took hours too irritating to have to deal with. There are many excellent reasons to offer this option.
The answer posted here of "You can use Data Driven Spawning to control which mobs spawn in your worlds" is extraordinary given that nowhere (that I can find) does it say HOW to do this. I have tried looking! There is a lot of detailed information about coding (about which I know nothing) and an example of how to make pigs explode (er... why would I want that?). If anyone anywhere can explain in a clear, step by step tutorial of how to do this specific thing (switch off specific mobs in Windows 10 edition), please tell us (baring in mind that most are not a techies or who knows anything about coding at all - but I for one am willing to learn if it's clearly explained!). So apparently this option is out there somewhere, but only if you are super technical and can understand what the coding about something entirely different is on about are you 'allowed' to be able to access this function? Really?
It's frustrating to not be able to get as near the complete experience of the game as possible (food is utterly pointless in Peaceful mode, except for farming some things for trading). If one could toggle various mobs on or off that would be amazing. Right now, other than Peaceful, we only have the option of 'switch off ALL mobs' (which is fine if you are in creative, perhaps, but we kinda need sheep and cows and so on for wool, leather, etc, in normal gameplay) and thus is useless for the regular gamer. Some people/small kids just don't want zombies/drowned and skeletons - please give us a means to enjoy the game while removing just one or two hostile mobs without having to, essentially, play only half the real game!
would be very helpful for vanilla smp if we could disable ocean fish spawns. Everyone is always on us about entity counts.
I think that there should be a drop-down menu saying: Advanced Spawning where you choose which mobs you want to spawn (including passive or neutral mobs) so if you want a world with only villagers then you can or one with only undead mobs. This can also include things like the Wither and the Ender Dragon just in case you don’t want mobs.
Hey Nova, this isn’t what we were asking, so set this off of “announced” We want a GAMERULE, not a complicated command.
@Tanner201X appreciate the clarification!
@Tanner201X Thanks for bringing this up! @Nova, the idea is not necessarily a gamerule, but the one thing that matters is that it is easy to use, hence the suggestions for a gamerule or an in-game menu (on world creation).
Data driven spawning is a huge step forward, but it is not really easy. I'm not a very technical player, so if I hate slimes, I'm not going to know how/be bothered to make a datapack that only disables slime spawning.
I just want a quick easy simple command/button that is memorable such as '/gamerule doMobSpawning slime false' or '/gamerule mobSpawnRate slime 0' or something like that. Modifying spawn rate (rather than just a boolean true or false) would probably be most ideal, because it is more flexible for map makers, but I will be happy with anything that works.
Thanks all for showing interest in the idea!
OMG I need this!
Yyeeeeessssss I need this coz I'm not allowed Minecraft because of the zombies
Please add this. Disabling sertain mobs could help reduce lag on vinilla server
Im seeing all the argues about disabling mobs, however I absolutely Hate Silverfish they have no purpose ingame drop wise at all. Creepers drop gunpowder which have limited and unnecessary use. There are a Ton of Mods out that allow you do this MoCreatures not only added a 100 + mobs but they also gave you complete editing ability on spawn frequencies The coding has Allready been made. Why not implement. It would not be the first thing from MoCreatures mod that Minecraft has adopted as part of the game.
This would be great. I wanted to make a city world, but with zombies and skeletons etc it would be unrealistic. It would be great to have other humanoid NPCs only, like pillagers. I also wanted to keep nether and end mobs on, as they are supposed to be dangerous places. Unfortunately, I either play peaceful, which is boring because I can't starve, or I play hard and turn off mob spawning, which is even worse because now nothing spawns. You definitely get a vote from me.
this would allow for no ghasts!
Yes! I'm not allowed to play with undead mobs so I'm stuck in peaceful.
This would so much better if this was something you could do without cheats
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