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Disable individual mobs from spawning

announced

44 Comments

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  • Official comment
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    Please see: 

    EVERYTHING WE ANNOUNCED AT MINECON EARTH 2018

    "You can use Data Driven Spawning to control which mobs spawn in your worlds"

    We're super excited about these updates and look forward to seeing further discussion on this idea here. 

  • 0
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    That would be awesome.  Make the experience more customizeable.

  • 1
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    BIG YES.  Not that this has been a real problem for me, but adding something like this would really help people on flat worlds who don't want slimes hopping all over the place and their builds.

    doMobSpawning Slime false

  • 0
    Robin Rogge commented
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    Great idea, I approve!

  • 0
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    Yassss im dethly afraid 😱 of endermen 

  • 1
    urbeatle commented
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    Instead of a gamerule, why not a new tag for datapacks: mobs_spawn_allowed

    Of course, you would also need a mobs subfolder in the tags folder. But that opens the door for a little more flexibility. You could have a mobs_spawn_always tag, which would override the doMobSpawning gamerule (in other words, never turn of spawning for that kind of mob.) Or tags to select which mobs spawn in a given biome (mobs_desert) or on the surface (mobs_surface).

  • 0
    Scuidward commented
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    this already possible, but only through command blocks. you could make a repeating command block that teleports the entity to the void. for example, in a repeating command block, type /tp @e[type=Creeper] 0 -1000 0.

    P.S. I'm not saying this is a bad idea, just giving a temporary solution. this would require the command block to stay in the spawn chunk at all times, which certainly isn't ideal.

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    EmburrGamer commented
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    I very much agree with you. Being a peaceful mode person, I feel like I'm cheating sometimes. I also don't like peaceful mode sometimes because I can't get certain items. With the 1.14 update, it gives me another structure to avoid and more reasons to be in peaceful mode.

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    This idea would be perfect for adventure maps if you want players to fight some mobs but you don't want creepers to destroy your map.

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    Want to agree with that Idea, I have ENOUGH of that phantom, currently I need to return back in 1.5.2 to play tranquilly without it. It will be a great improvement for minecraft imho. I need to disable phantoms and drowned.

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    Commands would seem nice but how about its own section in the settings menu for that world since there are so many mobs now a days. Yes, you can disable all move because it will be different from peaceful, because in peaceful mode you never lose hunger, but let's say you're playing a normal difficulty world with all mobs disabled. You would still lose hunger because you're playing normal, not peaceful. This comment is getting too long so goodb-

  • 0
    Frostboom9 commented
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    Makes sense but when you remove a creature it makes it you can't do as much stuff because you won't gain the mob drop and I think that's great because makes the game easier but fewer rewards!

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    I think this is a great idea because I am afraid of magma cubes, endermites and silverfish!

     

  • 0
    Sunsprint commented
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    Similarly, this can be applied to the mobGriefing gamerule, where you turn off mobGriefing by mob, so you can specify Endermen, Creeper, Villager, etc.

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    *ahem* phantom *ahem*

  • 0
    James Douglas commented
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    I am glad to see this idea being added, but datapacks are still a bit much if you just want to disable slimes in superflat worlds in most worlds you play (if you are showcasing some feature on youtube maybe)

  • 0
    KatarVamir commented
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    As someone who makes survival/challenge maps, this could be an invaluable tool! Players could do certain tasks or actions that could toggle on or off certain mob spawns. Perhaps entering a certain area in the map, for example maybe an old prison, would toggle skeleton spawns, increasing the challenge of the map.

    There are so many potential uses to this command, and it could story tellers and map makers a way of having only certain mobs spawn without having to use spawners!

  • 0
    Gaming Hero commented
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    You should add the ability also to construct different setting on different mobs, like the zombie speed and sence radius

  • 0
    Gaming Hero commented
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    What I also would like is the ability to work on different mob settings. Like if you wanna be extreme, you could make the zombies notice you at a greater distance and set them to run faster than you. Or for example greater creeper explosions.
    (I'm sometimes an extreme player, I know)

  • 0
    flynn mcgowan commented
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    If I t comes, don’t make it effect neutral mobs (endermen, zombie pigmen)

  • 0
    2365103982 commented
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    What a good idea! Then I won’t turn the gamemode to Peaceful in island survival worlds just because some annoying mobs like creepers and...uhh I don’t want to continue.

  • 0
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    This is a great idea!

  • 0
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    GREAT IDEA!

  • 0
    CSG1RK800n0h8 commented
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    Yes, I'd love a zombie apocalypse!

  • 0
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    Only when cheats are one

  • 0
    ninjordan321 commented
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    That is youseles but  maby better?

  • 0
    Aidan Sauer commented
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    I love the idea and I am not saying that it is a bad idea but if you are an achievement player you could not use this because you would have to have cheats on. I do not know if it is that way on pc but I do know that it is on pe.
    And I hope this helps and I see this on pe Edition. Thank you

  • 0
    Jack Dundas commented
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    This would also be cool for people like me who hate how many slimes spawn in superflat worlds. 

  • 0
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    Best idea I have ever seen on this site

  • 0
    Isaac Milne commented
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    that would be awesome!
    i hate mobs
    mostly creepers though