As mentioned frequently by ilMango and several other big Minecraft players: sand can be hard to come by for those working on big projects.
Whether you're making glass, sandstone, concrete, or TNT, you can go through a lot of sand in a hurry. On big servers, deserts become devoid of sand quickly. In addition, with TNT duping gone in 1.13, those of us with TNT-based farms, flying machines, tunnel makers, pearl cannons, etc. need a way to keep our machines running.
I propose 2 solutions to make Sand a renewable resource.
- Husks have a small chance to drop sand, making them more distinct from ordinary zombies.
- Add a crafting recipe for "blasting" which requires cobblestone and TNT, but yields more sand in total than the sand needed to craft the TNT (I'm thinking 6-8, as you're essentially trading 4 gunpowder for 2-4 sand, which seems reasonable). I know this can now be done with a datapack, but it would be a nice addition to the base game.
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