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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

16

Hunger addiction, Hunger pains, Hunger saturation

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    Registered User commented
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    If we're going to get something that encourages us to eat a variety of food, I would prefer something that rewards for variety, rather than punishing for eating only one thing.  That way the people who really just want to make a food variant X farm and live on that aren't forced to change.  But people who want to take advantage of the buffs that eating a variety gives can do so.

    Plus we should absolutely get some sort of early game backpack to go along with a food update that forces variety.  As it stands, we need to take up one inventory slot for food.  Depending on how a food variety update is done, it is guaranteed that you need to carry at least two types of food, and possibly many more.

     

    I don't really see the point of being slower when hungry, since in effect that is already the case for most players.  Most people I watch on youtube sprint as a matter of course, so the lack of ability to sprint a startling reduction in speed.

  • 1
    Registered User commented
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    I mentioned the need for an idea like this in my Agricultural Reforms post without going in to detail because, well, it deserves its own post.

    I slightly disagree with ClayGoddessSari here in that I think you should be rewarded for variety and punished for a lack of it, because that's the way it works in real life. But I can't for the life of me come up with a system that doesn't have any major downsides. I honestly would rather see Mojang come up with something amazing themselves.

  • 1
    Registered User commented
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    No, no, no and just outright NO. What about living in a mesa? You would be eating dried kelp FOREVER, unless you find an abandoned mineshaft, then you would be eating pumpkins and melons AS WELL as dried kelp. So I repeat, no, no, no and just outright NO.