A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

32

Coral on Land

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  • 0
    Registered User commented
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    Good idea!

  • 0
    Registered User commented
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    you can do it with /gamerule randomTickSpeed 0

    (leave won't dispawn and crops won't grow, but it's a start)

  • 1
    Registered User commented
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    No. Simply no. It would make coral too decorative. I like the challenge of it having to make it underwater. It also doesn't fit the game, they would have to make a gamerule for everything if this had to be implemented such as /gamerule flyingdolpins or /gamerule cropspeedautomatic or /gamerule enablehostilemobsinpeaceful.

  • 0
    Registered User commented
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    RiptideDolphin got this one right. The whole point is that you have to make your builds in such a way that you have hidden water behind the coral blocks if you want to use them on land. It's a good challenge. This gamerule is just a cheap shortcut.

  • 0
    Registered User commented
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    My idea is:If a coral block touches the water and a one out of water.Then the latter one can be alive.Coral can be alive in the range that water can wet the farmland by touching the one which touch water and indirect one.

  • 0
    Registered User commented
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    And another idea is:The dead coral can be revived by touching the one which is alive in the water.Then wait for minutes.But it would turn into the type which save its.

  • 1
    Registered User commented
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    It would work very well for creative and adventure maps

  • 1
    Registered User commented
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    yeah it would be such a small but nice addition