A lot of potions are useless individually, for example fire resistance even if your not in the nether it is always something that may come in handy, but something like poison, never used, probably never will. I think that potions should be revamped to actually be so effective that they may actually be useful.
For example, make it so that poison does maybe 1 heart every 1/2 of a second for 5 seconds at level 2, and 1 heart every second for 10 seconds at level 1, suddenly a potion of poison 2 is much more effective and powerfull.
(This also allows witches to be a more powerful and respected mob which is good because it is really rare so it should be more of a challenge)
I think this is needed, because currently to get potions the most common / normal method requires,
diamonds for obsidian,
a journey to the nether,
killing a blaze and looting a fortress,
getting the right ingredients in the right order,
carrying the potions one per slot,
and using them in the right place and at the right time,
for what is most of the time a negligable effect.
Basically potions should be more of a game changing feature than a small aid in some casual task your going to do later.
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