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Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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Ender Villagers

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    Ok, your idea could be for a mod that replaces in-game features, but this cannot go into vanilla minecraft.  There's already plenty of villages in the overworld and hostile illagers in mansions.  I'm afraid the End and villager mobs don't go together.  Also, chorus fruit farms would be pointless because there are floating islands covered with chorus fruit trees.  Sorry, but villages are not a fit for this dimension.  There could be some sort of lone, black robed, hooded thing that could trade rare items, but other than that...

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    do the update!!!

     

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    Yes but give them purple glowing coats!

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    Braedyn Vest commented
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    dragon eggs are useless, this post is worthless, i agree with wolvereigner781

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    Good idea one problem how would the villagers get crops and even have acsess to a portal

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    RetroXZ / commented
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    i think maybe (I SAID: maybe) adding some kind of illagers to the end isnt a bad idea but not villagers. end is a symbol of destruction. its a soulless desert. and WHAT? end crystal and eye of the end and dragon egg?!?!?!? are they too op at trading or too jerk?

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    RetroXZ / commented
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    i think maybe (I SAID: maybe) adding some kind of illagers to the end isnt a bad idea but not villagers. end is a symbol of destruction. its a soulless desert. and WHAT? end crystal and eye of the end and dragon egg?!?!?!? are they too op at trading or too jerk?

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    SuperMinerHL commented
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    not to dampen your hopes but really I think the endermen are the villagers. but you could use two block tall ones as the villagers...

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    corbincam06 commented
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    they should use some sort of ore thats found in the end like "Endorite" or "Chasum" or "End Gem", not ender pearls because thats very easy to get in the end, while we do have end cities, i want a "humanoid" thing to inhabit them, they could trade things that aren't found anywhere, like an end conduit that would let you fly, and you could use purpur to make it active, similar to prismarine making the sea conduit work, maybe they could trade something like ender pearls that took you to a special kind of stronghold in the end, that took you to a new dimension, the end is sky, the overworld is surface, and the nather is underground, but what about a mix of all of those, there would be biomes in this new dimension that are normal overworld, then there would be a floating islands biome, and a undergroundy biome, this would look kinda weird but kinda cool. This "new dimension" is not something im going to go deep into because that would be more of a suggestion than a comment

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    DevochkaKisa commented
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    I think, it is very interesting and good idea!

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    The End should be a hostile place where everything wants you dead (except for the neutral endermen).  I do not support this idea.

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    good idear dude

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    good idear dude

     

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    james hagan commented
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    This is a great idea. To complement this however they should add more ocntent to the end in general. Some of the rarer items the vilages could trade.

     

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    elchapojr6509 commented
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    When I go to the end it is like going to the moon :) villager in the end will not be necessary

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    Drifting Blyu commented
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    The endermen travel through every dimension in the game, so they could literally trade anything. The payoff for making it to these villages is that they have the most exotic trades that are harder to find or literally impossible.

    Plus the that extra end dimension really needs more structures. It feels pretty empty and almost useless right now.

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    ZapperVang commented
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    No, just give endermen more variety in The End Cities dimension.

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    WAIT I GOT A EVEN BETTER IDEA you know end city we should make villages in end city style that would be so cool if a villager trades ended pearls

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    Thomas Watt commented
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    I think this is cool but I dont think they should be like villagers. I think they should be a completley new mob that would be neutral and unable to to be traded with. Like zombie pigmen in the nether. There are end citys but no people/mobs that really live in them except for the shulkers maybe. Even if no mobs are added to the end I would like to see some more back story developed about the end citys. 

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    Yes i want this

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    neelay kamat commented
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    we should also reduce endermen in the gameplay for less lag. And less endermen = better 👍🏻. Great idea

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    GreenFlame133 commented
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    Why not make them a enderman variant. An "enderbell" item allowing them to take jobs like overwords ones. Found in ender ruins, you would have to restore multi-block around it (modders will be familiar with multi-blocks, but so far there is only one vanilla multi-block: conduit). Ones restored, "enderbell" enderman take jobs at workstation exclusive to them.

    They could sell obsidian (to save on mining time, and it already part of thier ships), shulker shells/boxes, dragon heads (as they aren't farmable yet), "enderbell" (just like regular villagers sell bells), while buying things nature blocks (same block enderman pickup in overword) and blaze rods (for end rods).[<--- not an exclusive list, rather a tone setter].

    Thier currency could be enderperlls.

    Within "enderbell" area enderman do not aggro on sight, still may teleport away, but I would love to co-exist with them peacefully.

    Naturally, bringing "enderbell" to overword would allow you to start enderman town there.

    Lastly, I want to say, "enderbell" don't have to be a bell at all.