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3397

Ambient sounds (was: More ambiant sounds)

under review

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  • 0
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    i just heard all the new ambient music in the 22w11a and my conclusion is keep them and if possible add more ambient music in 1.19. they are just perfect for the new biomes and for the game 

  • 4
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    This would be great, but at least make it dynamic, you wouldn't hear birds chirping in a "forest" with no trees, or waves crashing in an "ocean" or "river" with no water. One example is that maybe an occasional single cricket chirp from tall grass and double tall grass at night in biomes with a temperature above 0.5 or something (it would be weird hearing crickets in a cold place like the taiga even though there is grass there.) This would mean that if you cut all the overgrown grass then the crickets wouldn't be there. With that idea it could expand from various birds chirping from trees, with the biome and time of day and weather affecting what animals can be heard. Some could be rarer as well, like a bird of prey in the desert, plains or mountains. Cicadas from trees in the savannah as well maybe, various frog species from water and trees in jungles and swamp, you get the idea. They could have an enormous sound library for all the different animals with of course variations for each. This is just my opinion on it.

  • 0
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    Especially with the cave update this would be fantastic.

  • 0
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    The trouble here is that, in the Nether, Underground, Underwater, etc; it's atmospheric and a bit spooky to hear random, odd noises without any visible source. The Overworld, however, is supposed to be a bit more homey and reassuring.

    Which isn't to say that there shouldn't be ambient noise added to the overworld- wind, rustling leaves, etc; all sound like good ideas- but I'd rather have ambient noise with a visible source- such as some sort of new, biome-specific mobs that makes various noises. (Which would also just add more ambiance in a more general sense.)

  • 2
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    Yes, Minecraft really need more immersion and this will upgrade the gameplay by a lot!

  • 1
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    And crickets at night would also be good!

  • 1
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    Complemento perfecto para la wild update, sería realmente genial!!!

  • 2
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    It would be really cool the bird sounds but could we just have more birds?

     

  • 0
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    Good Idea!

  • 1
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    I think it would be cool to see something similar to the Dynamic Surroundings or Ambient Sound 5 mods implemented officially in Minecraft.

  • 0
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    No bird sounds without bird mobs

  • 1
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    Birds chirping in forests, crickets chirping at night, wind sounds in the mountains, echos in caves, all should be added

  • 1
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    I'm just gonna say if these are added please have toggle to turn these on/off

  • 0
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    The bird sound idea sounds super cool! i'd love to see (or rather hear) that!

  • 2
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    So, the sound atmosphere is definitely a good thing, but I would like to talk about the technical aspects of its implementation in Minecraft.

     

    I've been thinking a lot about how this might work, and it looks like I've found the option that will allow the environment sound generation system to be flexible, be able to adapt to the player's actions and at the same time not put a load on performance.

     

    But how?

    To begin with, let me remind you about how the ambient sounds are already implemented in the game. During the world generation, the so–called "carvers" (caves, canyons and others) fill the empty space not with ordinary air, but with cave one (cave_air). Then the game determines once in a while a random block of cave air from which the ambient sound will come. 

     

    And this is very similar to what I want to offer. This system will allow you to enjoy the sound of the wind in the mountains, listen to birds singing only in the forest, but at the same time not hear any sounds of nature in the middle of your hand-made city or tech base, as well as independently restore nature by growing forests and reserves.

     

    ====[1/3]====

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    ====[2/3]====

     

    [Concept]

    Let's assume that each biome will have its own technical air block. For example, taiga_air, birch_forest_air, swamp_air or desert_air. Initially, the world will be generated with a small layer above the ground (≈10-30 height) from blocks of air specific to different biomes (in other words, with "biome air"). Once in a while, the sound engine will select a random block of air next to the player, and depending on its id, play the corresponding ambient sound. If there is an ordinary air, no sound is played. The system is quite simple, since complex algorithms for analyzing terrain patterns will not be used to check the environment, it is enough just to check the id of the air placed during generation.

     

    [Flexibility]

    As you know, the cave_air block is replaced with ordinary air if any other block is placed and broken on its place. This can be slightly modified:

    with any destruction or placement of any block by the player, the game will "bite off" the biome air — replace the air blocks of this biome in a certain radius with ordinary "silent" air.

    This will ensure the flexibility of the sound atmosphere. For example, in places where the player cut down trees, the singing of birds will no longer be heard.

     

    ====[2/3]====

  • 1
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    This is a great idea!

  • 0
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    This is an amazing idea

  • 2
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    The game just feels very empty without them. Singleplayer can be quite depressing but ambient sounds would help create a more immersive experience where the player doesn't feel quite as lonely. Thanks.

  • 4
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    Its already eery enough with the cave sounds, and i do agree that ambient sounds would be an awesome feature to be added in. This would change gameplays for people tremendously especially me sense i play a-lot of single player worlds.

  • 1
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    I haven’t heard ambient sounds for probably around 6 months, either no sound or AHAHHAHAHAHAAAAAAAHHHHH sounds that make me go AHAHHAHAHAHAAAAAH is what I’ve heard.

  • 2
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    The ambiant sounds for the over world would add so much more "feel" to the game. Especially for the survival gameplay. They could start with a "basic" set of ambiant sounds for the different bioms and could add more detail in later updates. That would be a dream.

  • 1
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    I know a lot of mods on this topic, but they affect the performance of the game, I wonder what sounds will be added?
  • 0
    Registered User commented
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    Jag känner till många mods om detta ämne, men de påverkar spelets prestanda, jag undrar vilka ljud som kommer att läggas till?

  • 1
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    Bird sounds would be cool in dark oak biomes in the day, while they get replaced by crow sounds at night. This would add a more sinister feel to Minecraft in general.

  • 1
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    Com certeza, som ambiente torna o jogo mais agradável e imersivo, tipo som de pássaros, vento nas árvores, vento batendo no corpo do personagem etc.. seria incrível

  • 0
    Registered User commented
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    Да отличная идея!А еще чтобы в лесах было слышно пение птиц.

  • 1
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    I think adding ambient sounds to the regular over world, would help eliminate some of the loneliness a single player can feel when first generating a new world.  would recommend like crickets at night, wind and breeze against trees (specific to different land biomes). I think that would greatly improve the game and draw more players in. Thanks so much. 

  • 0
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    At night you can have crickets and owls and distant mob sounds!

  • 0
    Registered User commented
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    This should be for every single aspect of minecraft