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3178

Ambient sounds (was: More ambiant sounds)

under review

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  • 2
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    Sounds are very important. The nether is great and I can't leave it anymore because of the great sound design. In the overworld, the only sounds I hear is that of my tinnitus, and that is the true hell.

    I really hope the developers considers this and takes inspiration from the many comments here.

  • 3
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    Also a good feature with it, would be that ambiant sound have a separate sound slider so that minecraft players that don't like the new ambiant sounds and want te revert to a more silent minecraft can just turn it lower or off.

  • 0
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    TrinhYutoですマイクラMOD〜や〜良いですよね

  • 0
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    Hi

  • 3
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    This should just be in the game- it feels like a given, particularly now that the ocean, nether, and caves all have ambient sounds. From what I've read, there are actually some ambient sound files in the game already that were never used since they weren't able to implement biome based noise, but this is no longer an issue- and without modifications to fix this, the Overworld feels eerily silent at times. This could include birdsong for forests and wind noises for high altitudes- but also chimes for caves, wave noises for shores, jungle noises for... jungles, etc. The idea could go even further with different ambiance depending on the time of day and weather, as well as the biome.

  • 2
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    How about the echo in spacious areas?

  • 4
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    I believe that sound, and hearing, is as important as visualization to providing an immersive and encapsulating experience in any media. I know that adding a more in-depth sound aspect to Minecraft’s features will insanely improve the experience for us players (and developers), and make the game so much more immersive, deep, and exciting to explore. It will take Minecraft to the next level.

    Adding birds, bugs, and other animal and nature sounds to the overworld in addition to adding wind ambience, cave ambience, and underwater ambience and having them vary based on time of day and biome would change the way the game is perceived and make it an even more fun experience for everyone.

    I will literally help implement this for free.

  • 1
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    it's perfect

  • 0
    Registered User commented
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    Ttgs

  • 2
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    How about ambience exclusive to the End dimension? I always hear cave sounds that would normally play in caves sometimes play in the End. It needs its own ambience to add more to the dimension. Like some of the ambience from "The End" track. It would make the End even creepier than it is now.

  • 0
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    Umm i actually have some ideas:

    Cave sound 20 - Block Removing (slowed)

  • 1
    Registered User commented
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    please add this

  • 0
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    I was playing in the morning and had just woken up in the game when I hear birds in real life, it was a nice touch, this could change a lot the experience for good i think

  • 3
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    This feature definitely isn't for everyone- though it's worth noting ambient noise already exists in the game, and can be toggled and adjusted. Overworld ambient noise, however, would have to be more complex than just playing sounds in certain biomes- what if the player is in a village, or their base? If you build a jungle oasis in a desert, do you hear desert sounds, or jungle sounds? Why play birdsong in woodlands... if there aren't actually any birds?

    Technical issues aside, this also brings up another interesting point: that there is a compromise between Minecraft's characteristic silence, and ambiance- the game often feels contemplative and a bit lonely... which is a cool feeling, and something ambient noise can strive to emulate. The cave noises, nether ambience, and ocean noises build mood... because they're weird and difficult to identify. The Overworld would be another thing entirely.

    I've been using an ambient sound addon to the game for some time, and I for one now find it strange to play without it- it's such a small tweak, but one that makes the world feel that much more alive, even if it's just wind noises in mountains, leaf noises in forests, wave sounds on the beach, etc. It doesn't have to be anything excessive... in fact, if ambiance is done right, the whole point is that you don't entirely notice it's there.

  • 1
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    Mientras haya mas sonidos que mejoren el nivel de gusto en el juego yo lo apoyo

  • 1
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    It is kind of weird that the Netherworld has biome specific ambiance, (And, indeed, has more detailed biomes in general), despite the fact that players will spend a great deal more time in the Overworld. (I suppose the netherworld biomes are also a new addition, so it might be more of a risk to alter the existing biomes?)

    That being said, I think most players would appreciate some level of biome specific ambiance, even if it's just birdsong in jungles, or wave noises on the shore, wind in mountains, or just the sound of the breeze blowing through leaves or grass in prairies and woodlands. And, like any of the other sounds in the game, it could be turned up or down as desired.

    ...Of course, there could also be more abstract ambiance, sort of in the same vein as the Nether. Sounds that are still unique to certain places, but that are harder to identify- like cave chimes, or strange noises in the night.

  • 2
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    This is a MUST after the Wild Update. Maybe some ambience sounds for every biome in the overworld like it was done in the Nether in the nether update?

  • 1
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    It is an excellent idea, in addition you can add the sound of the drops of water through the stalagmites and that the echo sounds.
    Without a doubt, ambient sounds are more than necessary for a deeper dive.

  • 0
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    Wow, good ideas! I want this in game!!!

  • 0
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    Considering the theme of the Wild Update is adding immersion into the world of Minecraft, this seems like a natural addition to Minecraft.

  • 0
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    Totally agree - something like this for console players, since MS removed the ability to use mod on the console, give us the ability to get them via the marketplace

  • 1
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    One aspect of the Village & Pillage update that I felt was lacking was the ambiance throughout the world. It sounds silly, but I thought that with the updating of the villages and taiga biomes, we would get more random sounds, like the howling of wolves or chirping of crickets. Great suggestion!

  • 1
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    Frogs near swamp and rivers. Crickets too.

  • 2
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    Ambiance is just fun in general.

    Making the player feel even immersed in the world through background sounds and stimuli is a good thing to have, and not just for dark places or other dimensions...

     

    ...Though now I'm curious as to what it would be like in the End...

  • 0
    Registered User commented
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    This does raise some questions about how ambiance would work. (I'm all for ambiance, esp. in the Wild Update.) However, while you might want to hear leaves rustling in a the forest, what about if you're in an enclosed space? Or if all the trees are cut down?

    In choosing the ambient sounds to play, one would have to be careful in determining which will work in a wide variety of situations. Rain sort of already does this, becoming softer when the player is under a roof or underground, & Cave noises are based on depth & light level.

    Some simple scenarios I could think of:

    -Wind noises at high altitudes ~ (Only if there aren't any blocks above the player) 

    -Leaf noises in forests ~ (Only if the player is in proximity of a tree)

    -Wave noises on beaches ~ (Again, requires open sky)

    -General cave ambience, (Unique sounds for dripstone/lush/deep dark caves)

    -Grass noises in praries, other biome specific noise. (Bees in flower forests, wolves in Taigas, Birds in jungles, etc.) These occur at specific Y level, w/ sky access- you don't want to hear it underground, or indoors.

    Obviously, having such dependencies could have performance issues, though there's also just general surface ambiance that wouldn't have too many issues, aside from just being at the right Y level. (It's also worth noting the difference between current ambient noise: sounds that play randomly; as opposed to constant background noise, which isn't really in the game. (yet.)

     

  • 0
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    Or a bellsound when you are close to a village and like cracking and lava sounds when close to -64. Like the world is tearing apart under its own weight (sounded unintentionally philosophical there haha). Or wave sounds near oceans and water flowing sounds depending on the size of the river

     

  • 0
    Registered User commented
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    Crickets, Cicadas, bird chirping, any sounds heard in the natural world

  • 0
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    as long as they arent super scary like the cave on then i'd like this!

  • 0
    Registered User commented
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    Maybe not scary, but also not necessarily... normal. Most of the ambience could be sounds identifiable within the Overworld, with specific conditions, (rustling leaves when near trees and with sky access; wind at higher altitudes, sand in deserts, and wave noises in oceans... no bird sounds, seeing as there aren't any birds.) However, there could also be less easily identifiable sounds. Biome specific ambience would be nice too, lending far more character to each biome with the upcoming Wild Update.

    I think most of these ought to be dependent on having access to the sky- it'd be weird if you were constantly hearing these sorts of noises while indoors or underground.

  • 1
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    I'd love more nature sounds. Especially in the new area like caves and moutains.