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1858

Ambient sounds (was: More ambiant sounds)

under review

94 Comments

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  • 3
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    Minecraft can seem like such a desolate and lonely world sometimes...ambient sounds would round out our world nicely and add a welcome bit of realism.  Wind at high altitudes, bird sounds in forests, frogs croaking at night in swamps, crickets chirping in fields, stuff like that.  I've been playing for 6 years and I love this game and have been hoping that someday we would enjoy more natural sounds in our world.  Thank you for considering this idea and thanks for the opportunity to make suggestions.

  • 0
    Stectacular commented
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    Just wanted to add my vote here!  This would be a #1 request from our family who play primarily on bedrock on multiple device types. Adding more biome-specific ambient noises adds an incredible amount of immersion into a Minecraft world.  From wind, weather, to birds and crickets and cave noises.

  • 2
    Nantyzis commented
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    Reverb in caves and large buildings would be really great. 

  • 2
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    I'm not sure how the ambient noises are created with the gen engine in regards to background noises.I think the big ideas to work with when generating ambient stuff should consist of a few concepts.
    Large area noises like wind and weather, events, etc. Could cover large swaths if chunks.
    Small area noises like trees, insects, water features like creeks to coasts. 

    What about a concept like associating objects with varying tiers of sounds, say trees have a radius of x blocks and if 10, 50, or 200 trees are within that radius, it could change the ambient noise played, and the intensity and range of the noise made by trees. Intersperse some invisible sound blocks with insect noises that come and go. More behind the scenes knobs and infrastructure with sounds and blocks.It would do a lot to convey immersion as you hack down all the trees or go druid and plant a forest of your fav trees.

    I feel like if ambient noises were done well with the generation of stuff that makes sense and isn't overbearing it could add a lot to the immersion. 

    Maybe like a ways down the road we can get some reverb in caves too, eh?

    Options for the people who want to powergame, or hate ambient noise too.
    I for one would love to be able to turn down villagers. They're really noisy and monotonous.


  • 2
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    Ever since I played Java edition with a mod called "Dynamic Surroundings," I've been hooked on the idea of Minecraft getting at least a small update with its ambience and/or sound effects. I wouldn't expect it to be as intricate or major as the mod was; it doesn't need to be alot, but just some new ambient sounds would be great!

  • 2
    RaptorWhisper commented
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    Also, for each biome an unic ambient sound. for  example (Jungle, you can hear some animals like monkeys, tiger, birds, lizards, stuff like that, etc)

  • 1
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    This could be even more posible with the new Nether Update, those sounds are more than awesome

     

  • 1
    Enders Host commented
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    They're adding a lot of ambiant sounds in the latest nether snapshots, hopefully they do this in the overworld soon.

  • 1
    JPC2727 commented
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    Sound of dry air in the desert...

  • 1
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    In a mod I was playing, the soul sand was making spooky sounds. That would be cool for an idea in vanilla :D But in general, I love the atmosphere sounds that mods have been able to come up with, would like to see more in vanilla sometime down the road :D 
    Also, more birds! ^_^ maybe birds with different songs/sounds for each biome

  • 2
    Wdomino commented
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    Already voted this back in 2018, now The Nether got some awesome sounds. The rest of the Overworld is left :D Especially hopefully together with a Cave Update, the caves could use some sounds aswell. Even when trying the snapshot out, all the other biomes in the Overworld above water are too silent.

  • 0
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    I think they added different ambient noises for the different biomes in the nether, but would be cool seeing new ambient sounds on the overworld!

  • 2
    JaymzDayley commented
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    I think it would be cool if at night there were crickets chirping too

  • 2
    Dalton Prince commented
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    I like the Idea of more ambiance

     

    Areas where birds are present or can have Birds can have a Tweeting or something like it.

     

    Caves: can have echoing from water dripping from the ceiling, blocks broken can echoe, bats and other mobs echoe, etc.

     

    Wind: can whistle, etc.

     

    Rain can blow side-ways in the breeze. And snow can as well.

     

    Leaves: rustle with the wind

     

    This would all be cool to have in Minecraft.

     

     

     

  • 1
    holo pepe commented
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    who does not want to hear the sound of birds, wind, ocean and leaves moving in minecraft! It is a very good idea

     

  • 1
    AnonymousDud3 commented
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    YES, ABSOLUTELY! I have wanted this feature in the game ever since I started playing back in 2012! The game sounds so dull, empty, and just plain boring without any kind of ambience and I feel like Mojang could do this even better than the Dynamic Surroundings mod or the Sound Filters mod which make the game feel sooooo much better and way less boring!

  • 0
    Auxilor commented
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    We need this

     

  • 2
    RALANTLESS commented
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    Maybe in some forest or plains biomes, you could hear mosquito sounds in the day and cricket sounds at night.

  • 1
    MineItBoy commented
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    It looks like they have done very well with ambient sounds in the nether on the 1.16 update! I hope they are going to update the sounds for the Overworld too.

  • 0
    Yanis Laribi commented
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    Yanis dit a tous merci beaucoup

  • 0
    hewn5079 commented
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    i feel like this idea would be ported to the cave update, cave music ^ . ^

  • 1
    Prisoner1v1 commented
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    Good places for ambient noises to trigger:

    In a certain biome, (say, the rustling of leaves in a forest, spooky wails in a soulsand valley,)

    In or around a structure, (alien synthesizers around an end city, squelching mud near a witch hut,)

    Near a large body of water, (waves splashing ashore,)

    Near a large body of lava, (frightening tectonic sounds and distant lava popping,)

    At a great height, (the wind blowing around you,)

    Near large numbers of redstone components, (fizzling, low humming, pipe sounds,)

    In a village, (distant murmuring, human interaction noises,)

    Near bodies of suspended gravel or sand, (pebbles falling sporadically, an additional queue to the particles,)

    At night time, (peaceful crickets, etc.,)

    When holding a status effect, (low gurgling for hunger, acid sounds for wither,)

    When holding the Insomnia effect, (perhaps a filter that muffles sounds, as to a tired person?)

  • 1
    Avenoot commented
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    Maybe you can add some birds sounds in the forests. And water sounds near rivers and oceans. And some specific biome sounds, like winds in deserts

  • 0
    WinteRevenge commented
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    Se prendessero esempio dalla mod Dynamic surroundings e sound filters(per 1.12.2) minecraft sarebbe molto più realistico. la traduzione può cambiare alcune parole da me scritte.

  • 1
    Akietsu commented
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    New water sounds, PLEASE !

    It's super awkward that waterfalls sound like a mini stream of water at the top and bottom, and are completely silent in the middle. It would be way more immersive if waterfalls had that cascading sound you hear in real life, and maybe even water/fog particles at the bottom of the falls if that wouldn't be too graphics-intensive.

    Flowing waters in general could use a huge sounds overhaul. Minecraft is just too quiet to say no to ambient noise additions.

    It would also be cool if you could hear water from further away than you currently do. Hearing cascading waterfalls or rivers from far off would be really neat and add lots to the game, in my opinion.

  • 1
    DanySan550 commented
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    YES, personally I would LOVE this, right now minecraft seems kinda dead, no nature sounds. Even if crickets or birds havent been added, it would be cool just to hear some life signals xD

  • 1
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    With the recent addition of nether biomes and their own looped ambient sounds whilst travelling through these biomes there should also be looped ambient sounds for most of the overworld biomes as well. This would include but not be limited to faint wind and rustling grass when in a plains biome, sand scattering everywhere within a desert biome and the sound of tree leaves blowing in the wind when in a forest biome. to save space however some ambient loops should be played across multiple biomes such as leaves blowing in the wind should be played in all forest biomes. One last thing is I love the idea of birds chirping in certain biomes but it would be great as a loop add on and not part of the loops themselves

  • 0
    NREazy commented
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    Would LOVE a crashing waves type of sound when near the shoreline of ocean biomes.

  • 1
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    This would add so much immersion. I'm all for it. Don't think bird sounds should be added though. Would be confusing if you're trying to find a parrot.

  • 0
    Bird Bay Bird commented
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    Glowing blocks like glowstone and sea lanterns could emit a constant hum like flourescent lights, though with a more "fantasy" type feel for the prior ones (redstone lamps would sound more mechanical)

    Many solid blocks placed in large quantities should randomly creak, with motion such as footsteps, nearby water, or any (theoretical) wind, prompting the sound more often. These would include planks, ice, and metal blocks, each with their own sounds. Darkness may also play into this, making dark structures feel more rundown and well-maintained homes feel more stable.

    Loose sediment-type blocks (such as sand or gravel) could play the sound of them shifting/crumbling occasionally, with unstable ceilings making a near-constant stream of these sounds. I think one of the Nether biomes do this, but it doesn't actually care about what blocks are there.

    Stationary water could make some noise too, less so than flowing water, but it still exists. If a body is large enough, a separate "ocean ambience" loop would play and there could be waves heard at the shoreline. Without sky exposure, water sounds would be more stagnant.

    I think there's a lot that can be done with making the world be represented aurally, just by taking a look at each thing and figuring out what sounds they'd make, just because of how there's always motion. This isn't even taking into account creature ambience, which would make the world feel even more alive but would have to be represented visually.