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Sounds

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    MacchuPicchu96 commented

    Il me semble avoir lu quelque part que le jeu n'a pas moyen de savoir quand tu es dans une caverne, rendant la troisième idée impossible...ai-je tort?

    Les sons de vent, par contre, ça, ça me dit bien

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    aypiman commented

    The blocks in the caves are different they are "minecraft:cave air". Sorry for my english.

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    Vladu11 commented

    This needs to be added! Great idea!

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    MrS4nsN0m commented

    Best update theme ever !!! Add this Mojang pls

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    Gaellyx commented

    Add ambient sound will allow an incredible immersion in the adventure Minecraft, it will be a very good update.I hope they will add it

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    agrastiOs commented

    Yes! Please port the cave noises from Java edition to Minecraft Bedrock.

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    rambovic45 commented

    cool

     

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    MarbleRain26 commented

    maybe a special block could be used to make some of the ambient sounds (like birds chirping, wave sounds or waterfall sounds) as an alternative if the full idea isn't able to be implemented.

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    KeaneDaddy commented

    Waterfall sounds too!!

    They were unused after all

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    KingPopcornYT commented

    maybe each biome gets there own sounds, for example jungle biome has all kind of different birds chirping and like animals sounds.

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    waterforestnymph commented

    i think the cave sounds are super unnerving already! they definitely keep me ON MY TOES whenever i'm mining!! man, some of them are really... ...horrifying. especially when you know theres mobs nearby. 

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    Hyrum Dickson commented

    Ambient sounds would also add a lot to the experience of exploring structures!

    • Nether Fortress- More spooky sounds
    • Woodland Mansion- Eerie sounds
    • Desert/Jungle Temple- Mystic Choir Chords
    • Village- Talking ambiance
    • etc.....
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    FoulerTripod363 commented

    ya bird is a good idea

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    Mc Rat commented

    Nether Ambiance

    Like vibrations / earthquakes at times, and distant Ghast cries echoing

     
    End Ambiance

    Endermen noises in the distance, and Shulker noises if you're near an End City. End could have a constant ominous humming background noise.

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    OfficialAlex956 commented

    Fantastic idea!

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    文昭 张 commented

    The second idea could go further. While the winds blowing, trees, grasses and flowers should swing tenderly as they are in the real world, not only in forests, in order to build the atmosphere in Minecraft. Therefore, winds should blow everywhere. It’s applicable as you see what happens upon the kelp.

    Once I saw someone posted some ideas about ambient mobs, however, they are tend to be not interactive for players and no loots for them. On the other hand, I think that birds should join the game like parrots and the creatures underwater and also have thousands of colors.

    But the third idea is to make cave adventure more scary, though it isn’t mysterious as the caves should be. So it’s not required to be proposed.

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    theddylacroix commented

    Mettre les son en mode echo quand on est dans une grotte ou des grande pièce 

     

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    BenjysFrstbrave commented

    Agreed! :)

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    Decibone commented

    -Wave sounds when near the ocean
    -Cricket sounds in the night
    -Owl sounds

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    BancingDare commented

    It wouldn’t have to be much either but the overworld really needs an ambiance overhaul. It gets kind of Erie in the game with this silent world. Sound adds a lot of deapth, and it wouldn’t have to be anything huge, just like some light wind blowing through trees and stuff, but nothing too overpowering. Just enough to make it more inviting.

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