X

THANK YOU!

Post has been reported succesfully.

Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things! Also, no furniture. No guns.

82

Biome specific grass (was: For e.g., have Plains Biome etc)

9 Comments

Post a new comment:

Please sign in to leave a comment.

  • Avatar

    So I can see the upsides to this. It would certainly give decorators and landscapers more options for their builds. However, what I don't like is that it would add a whole bunch of new items with boring, derivative names like Plains Grass Block or Birch Forest Birch Leaves or Deep Ocean Water Bucket.

    I like the goal of this idea, but my recommendation for you is to think more about exactly how this would work in practice. (Maybe you will find that this idea is practical for grass blocks, but not some of the others.) And I would recommend you invent names for the new items that aren't just listing the biome they come from. For example, instead of Desert Grass Block, use Dry Grass Block; instead of Tundra Grass Block, use Frozen Grass Block, etc.

  • Avatar
    Bilbo Baggins commented

    Makes it to complicated.  Especially with the gradients between two biomes.

  • Avatar
    jakub murthy commented

    moss stone, mossy stone bricks and all that should match the grass colour for that biome too.

  • Avatar
    pretorian119 commented

    I have a suggestion for how that could be easily done with water. It's the same as for the new tropical fish. There are only one tropical fish mob and one bucket of tropical fish, but every one of them has an entity data called variant, storing the size, the pattern, the colour and the colour of the pattern.

    So my suggestion is to add a colour entity data for water, it could be a simple RGB value generated from the biome. When you fill a bucket with that water, the value is kept in the bucket, so when you empty it, the new water source maintains its original colour. No need for new blocks, new names nor filling any creative tab with types of water!

    This also gives me a cool idea that mapmakers would love: through commands, you could obtain a water bucket of any colour you want, so you could have some red-water representing blood (or a high-iron water), green for toxic waste and acid... If an alpha could be added to this RGB value, the possibilities would be endless: you could have an opaque black petroleum and also crystalline water.

    Something similar could be done with leaves and grass, but then they will not stack in the inventory, and that doesn't sound great to me... Maybe a new enchantment like silk touch that also maintains the colour? I don't know.

  • Avatar
    jakub murthy commented

    how about a preservation enchantment on a bucket? so it keeps the exact colour of the water. also there should be options to change the RGB values and opacity for blocks, items,liquids e.t.c.

  • Avatar
    Java Dragon commented

    Maybe this could also be depending on the biomes temperature...

  • Avatar
    Blast Burner commented

    This makes so much sense dude!

  • Avatar
    Mc Rat commented

    I'd like to see a type of desert grass you can plant on sand that is only found in Desert and Mesa biomes

  • Avatar

    I would absolutely love this if it also meant that in theory there's different grass types in the creative category since that would mean if you play creative you could replace the desert grass with for example plains grass if you so desired.

    I play ion a creative realm with friends and not being able to change the grass colours in deserts is one of our biggest annoyances x'D