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26

damage delay meter system (was: A compromise to settle the 1.8 vs 1.9 combat debate)

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    I appreciate the civility of your tone as well as your willingness to see both sides - not often seen when discussing these kinds of things. I think your compromise is a good one, so I voted. Can't wait to see what Mojang does with the next overhaul!

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    I still hope that they keep the combat system for bedrock, but I would not be too upset if it was updated to this system.

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    The problem with this is 3 quick hits is more powerful than 1 strong hit. How many spam-clicks can you do before attack meter fills up? So technically, this suggestion is equivalent to bringing back 1.8 combat, via making 1.9 version useless.

    I'd prefer a world where spam-clicking isn't the way to deal the most damage. I'd like the system where the weapon charge stays, but an attack only takes say 33% off the charge, instead of 100%. This would allow 3-spam clicks which deal twice the weapon damage in total to be dashed out quickly, in exchange for having to wait longer before the next attack to be effective. Another person can wait the meter to fill up to deal a second full powered attack after their first. The percentage of power used and the speed of the charge bar filling up can be adjusted so that people who want to spam-click are satisfied with the amount of hits they can get in quickly and still feel like they are dealing damage, and the DPS of two approaches are roughly equivalent. 

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    Registered User commented
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    Quiero tenerlo

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    Registered User commented
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    It should be a gamerule like
    /gamerule AllowOldCombat true/false