Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Revamped Stones and Dynamic Ores

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    You know, on one hand, this entire posts strikes me as completely unnecessary. I am quite used to the way ores and stones generate in Minecraft and I have no problem with it.

    And yet, no the other hand, I really like your ideas for some reason. Allow me to first say that your writing is excellent and I appreciate the way you tried to address all possible impacts of your ideas rather than just tossing out two sentences without a thought as to their ramifications upon the rest of the game. Second, you seem to be bothered by the fact that unless you are specifically seeking them out for building, stone variants are useless from a mining perspective. This desire to want most everything in Minecraft to have its purpose is what has driven me to share quite a few ideas myself on this site. Shameless plug: check them out. I think you might like them.

    Now to actually address your ideas: you've somehow convinced me that this wacky idea could actually work. I don't want to comment on textures until we see JAPPA's final product, and I don't really care about your idea's effects on modded play. But I have to say, your proposition to have ore veins span across more than one stone variant is particularly tantalizing to me from an aesthetics point of view. At the end of the day you're proposing a relatively simple change that would look great and not break the game's balance. This is the kind of well thought-out idea that should be getting lots of attention here on this site. You have more than earned my vote!

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    Registered User commented
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    This is kinda like what one of my ideas said except I said that I wanted to see new ores like copper and tin

     

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    Registered User commented
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    I would really love to see the ores within blocks, as to me, this is considered an 'inconsistency,' which mind you, I really hope will be patched in the 1.15 update, which is supposed to be fixing all of these inconsistencies. 

    As for the crafting, I don't agree as much with you, but that is only because they only allow for cobblestone to be used in crafting stone tools. 

    If they were to add it, I would question whether or not mining the three stone varieties should drop a 'rough' version, as with cobblestone, again, to ease consistency issues. I believe the current textures should become the 'rough' ones, as they do not look all too smooth as for currently. Another 'smooth' texture should be added, which would be used to create polished blocks, similarly to stone and stone bricks. 

    Something you didn't mention in the post, however, is specific stones for each biome. I believe this would have to happen in a major cave update, which has been highly requested. Some things proposed for that are ice caves, which would also completely change the vibe of caves in general, which would help this to blend in. But like I said, this would probably be in with a major cave update as randomly doing this would jar a lot of players.

    I would also recommend putting the 'to summarize' bit at the top as to not deter any readers with a wall of text.

    I really want this suggestion to happen.

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    I would also like to add that diorite and granite are typically formed in mountainous regions. Andesite is formed on the surface in volcanic regions. The same for obsidian (which is apparently a type of glass), but only when it cools much quicker, and should probably spawn around surface lava pools, alongside andesite. These are all igneous rocks, diorite and granite being intrusive, andesite and obsidian being extrusive.

    The only sedimentary rock would be sandstone, which should probably also spawn in the entire ocean floor as well as cave and surface pools. Rivers, however, would logically spawn with gravel.

    Metamorphosis rocks are the two previous, combined via heat and pressure. Naturally, these would spawn at lower y values. I'm not aware of any of this type in the game as of now.

    Feel free to correct me.