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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

413

Potions, soups, and cauldrons are near-useless. Let’s fix that

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  • 15
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    I love everything about this, except the change to require a cauldron to fill water bottles.  It makes sense for filling milk bottles because you can't place milk in the world.  However, people would have trouble figuring out how to fill water bottles if they can't be filled from any water source.  Plus it's just illogical that you need a cauldron to fill water bottles, rather than dipping them in any water source.

    If you think it's OP that you only need one water source to fill water bottles, make them use the entire water source so you need to make an infinite water source.  It won't be a huge change in reality, since you only need a 1x3 or 2x2 water source instead of a single source block.

  • 8
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    Here's my defense for the Cauldron-Water Bottle idea:

    1) It would parallel the proposed behavior for Milk Bottles.

    2) It would be much less OP than the current system.

    3) It would make cauldrons a useful block in potion progression.

    4) It would allow you to think of cauldrons as "cleansing" your water, rather than getting your drinking water straight from any old river.

    5) If the proposed change to Dispenser mechanics also was added, you could automate cauldron filling with some moderate redstone.

    6) Since my proposal includes having all potions (Water Bottles included) stackable to 4, you would be able to shift-click all three Water Bottles into a Brewing Stand at once, saving the time you lost by having to refill the cauldron. Yes, I understand that's not always available on Bedrock Edition :(

    7) Speaking for this post as a whole, this idea is the only "nerf" in a post full of "buffs", so I think it balances out nicely.

    If that's not enough to convince you, then we'll have to just disagree, which is also okay. I can totally understand not wanting to give up the convenience of filling water bottles straight from a single water source. For me, the trade-offs would be worth it, but I respect those who wouldn't feel the same way.

  • 5
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    Bro, you should be a mojang developer

  • 1
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    @TurfyTurtle663 Thanks man XD

  • 4
    Java Dragon commented
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    One tiny thing...Rabbit Stew should give the jump boost effect, because rabbits jump. So, it would make Minecraft-Potion-sense. Also, golden apples already give the Absorption effect. 

  • 3
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    Hey Henrik, my thinking behind using absorption was to give a sense that Rabbit Stew is a hearty, filling meal, but your idea is very good too. I might change it to what you said

  • 0
    aniv2345 commented
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    I very much like the idea of having this in the game, except for the fact of having the soups give you potion effect. As potion effects should be obtained when you drink a potion, either potions will make soups obsolete or the other way around, (The latter will be more likely) instead, have the soups give you a large amount of saturation and a small amount of regeneration, the way mushroom stew already does. This is rather similar to Wolftopia's argument, but I don't think that they should regenerate that many hearts.

  • 1
    PolarMammoth commented
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    What if cauldrons over a fire could be used to evaporate the potion but leave all/some of the potion ingredients behind, sort of like recycling potions? I’m sure many people make mistakes when making a potion and the ability to reverse a potion might be good.

  • 0
    TheFolan commented
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    That was really cool!

  • 0
    Se An commented
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    Я только не согласен с тем, что молочные ведра больше не должны очищать все статусные эффекты при употреблении. Это должно остаться, а остальное можно и переработать.

    translation by admin: I just do not agree that milk buckets should no longer clear all status effects when consumed. This should remain, and the rest can be recycled.

  • 0
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    Potions are not underused

  • 0
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    Согласен, а то я почти все перечисленные предметы не юзаю ведь их мало

  • 0
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    I agree so much. Expecially on the milk bottles. And you can make it a splash bottle of milk. That can stop potion effects.

  • 0
    MukiTanuki commented
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    I think adding the ability to make milk bottle splash potions and tipped arrows would be very useful too, especially in combat.

    I like most of the ideas here, but what would be the point of putting potions into cauldrons?  It doesn't really seem like it would serve a unique function.

  • 1
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    @MukiTanuki, potions in cauldrons would mostly be for parity with Bedrock Edition. You must have not read my idea completely

  • 0
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    This is a very thoughtful and easy to implement suggestion, I hope more people upvote it so Mojang sees it!

  • 3
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    So IDK if anyone has said this but dipping arrows is a cool thing. so what if we could dip more things? Lets say...dip an apple in a cauldron with a potion of poison. get a cursed apple, have the bottom have green on it and dark shines like enchanted items? sure, nobody would be dumb enough to eat it willingly, but then again...poison potatoes

     

  • 1
    Willem H commented
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    Why shouldn't milk bottles be obtainable directly from the cow? There is no limitation currently to milking cows with a bucket, so there won't be any complications made regarding the "value" of a milk bucket vs milk bottle.

    Secondly, all potions (excepting weakness) utilise a nether wart as a base ingredient. It may be seen as an amplifier of the potion's abilities, and can explain the lack of effect of soups currently; drinking a rabbit stew and being able to jump extra high because of it doesn't make sense while other food items do not grant effects (for example, golden carrots lack effect unless brewed with an awkward potion).

    In response to your concept of potion and soup stacking, soup absolutely should be stackable, as the space taken up by soup, or the time taken to craft it as needed, makes it undesirable as a food source. Potions are another kind of concept entirely; for the purpose of a boss fight or match in PVP, a single potion with boosted effect time lasts longer than needed. Rather than instant damage and instant health potions, most potions would remain unaffected by this change.

    I'll finish this comment with another proposal to a cauldron's functionality:
    I see the curing ability of milk, given its easy access, to be unbalanced. One possible use for cauldrons could be in brewing antidotes to individual potion effects; objects opposite to or matching a potion's recipe may be mixed in the cauldron to produce 3 antidotes for only that potion's effect. These antidotes would replace milk as a cure, although milk may keep its curative properties by acting as a base for these antidotes. One result of this change would be a lack of cure to the wither effect, as it lacks a potion and therefore a recipe; fighting the Wither boss and skeletons would be a more dangerous task.

  • 2
    mestesso123 commented
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    Suggestions to improve this idea

    • Potions, bottles and potions should be stackable to 16 (similar to honey bottles)
    • Point 4 of Wolftopia's response is reasonable: there should be an actual "cleaning" system. To clean water, why not do a campfire-cauldron system so that only cauldrons over campfire "clean" water and milk (similar to bee nests and hives)?
    • Why not "boil" soups in cauldron over campfires? Soups made by crafting would be raw and they would have to be boiled in order to be eatable
    • Potions in cauldrons over campfires should be "cleaned" too an just go back to awkward potions.
    • There should be advancements for:
    – Boiling a soup (Husbandry > Boil It Yourself)
    – Cleaning water/milk (Husbandry > Healthy Drink)
    – Cleaning a potion (Nether > ... > Local Brewery > Back To Awkard)
    Any suggestion for better names is welcome

  • 1
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    Is it possible that for the milk you can put a bucket of milk on the crafting grid with four bottles to get the bottles of milk?

  • 1
    FanTomFrozeN commented
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    Fantastic idea. Should be base game honestly

  • 2
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    I've thought about the milk bottle thing differently. I think that maybe instead of replacing the functionality of milk buckets with milk bottles entirely, maybe milk bottles should just take off a small amount of the effects' duration, while milk buckets still remove the full effect. But I do think that cauldrons do really need to be more useful, and maybe even harder to craft. I think that changing the crafting recipe to use better materials would give them a lot more value, thus making structures like witch huts have a bit more value, as well. I feel like cauldrons should also play a much bigger part with potions somehow, like they could actually store potions the same way they do water, and maybe you could even mix potions together to create a combination of effects. I don't really see why not. But yeah, Brewing is a part of the game that goes hugely un-noticed and isn't cared about very much, and it needs an update.

  • 0
    Landerzy * commented
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    My ideas is: Cauldron can hold all liquids like milk and honey.
    It can also cook soups with the GUI.
    it will be expending if we place it side by side except the shift.(but it may just can hold water and lava,which also can't cook.)
    And turn the number of item stacking into 16 in this post,like the snowball's,which is more useful and normal as I think.

  • 0
    pwnageGYS commented
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    Bottles of milk (as mentioned) should have a splashable variant!

     

  • 0
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    What happens to the empty botlte/bowl when you drink soup or a potion?

  • 0
    Zhonyx1 ID commented
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    I think it's better if you can make potions in Claudron like a witch

  • 0
    NukeNinJared commented
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    Cauldrons are so useful: They can put out players on fire in Nether; They can be used to make tipped arrows; they can be used to store potions; and they dye all leather armor. Maybe on Java cauldrons could be less useless, but on bedrock they are amazing

  • 0
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    Suggestion that I would want in Minecraft: CONCRETE STAIRS

  • 0
    Thomas Wagner commented
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    In my opinion, self-healing after eating is far too overpowering.
    This is very useful, but it's also a shame that healing potions, regeneration potions & suspicious stews, with oxeye daisy (7s regeneration),
    blue orchid or dandelion (0.3s saturation),
    are so enormously worthless in this way.

    In addition, this common, relatively cheap food can easily be stacked in the inventory / hotbar.

    ● ● ●

    A suggestion:
    Personally, I would much prefer it when you're filled.
    Then you digest.
    This means that roughly every eight seconds or so, a "filled" leg of meat is transformed into a normal / saturated one.
    Unless you're resting.
    This makes a player digest faster.
    For example standing.
    Or better still, sitting (mount or vehicle ... - stairs? - ...).
    But the very best is the bed.
    Immediately full saturation the next morning, or on a server, as long as he stays in bed the player regenerates his hearts just as it is now, with the current eating behavior.

    But that's just my opinion. ...
    It's less useful in combat, but more strategy for the real survival player.

    In this way, potions and stews have an enormously higher value.
    Before combat, it is therefore worth the effort of browning potions or preparing stews.