Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

180

Peacefully Hungry

15 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 13
    Registered User commented
    Comment actions Permalink

    In general, I think the difficulty settings could have much more customization (e.g. hunger, mob damage, mob spawning/abilities, fire spreading etc all being separate settings).

  • 9
    Registered User commented
    Comment actions Permalink

    I agree.  Peaceful should be about not having hostile mobs.  Not having to eat just seems an odd addition.

    I agree that it might work to have not needing to eat as a toggle like some of the other options, probably under the “enable cheats” toggle.

  • 6
    Registered User commented
    Comment actions Permalink

    Perhaps there should be a gamerule like /gamerule dohostilespawning or /gamerule dohungerloss

  • 4
    Registered User commented
    Comment actions Permalink

    Support, and I agree with RealCC419. There can be simple gamerules to work with.

    Perhaps, to make it different from vanilla peaceful mode, [/gamerule dohostilespawning] might disable /natural/ mob spawning. Unlike in peaceful, player-placed spawners as well as spawn eggs will produce hostile mobs as normal. And wolves, which spawn in peaceful, as well as iron golems can still be provoked. Basically, with dohostilespawning, you will still have enemies but won't have to worry about encountering zombies in caves and stuff.

  • 4
    Registered User commented
    Comment actions Permalink

    I agree with all the comment's below, yet I was thinking of a simpler solution. When world creating, you get to chose your type of game mode. If the game mode creative is chosen, then there is no food, no mobs. But if the game mode survive is chosen, with the difficulty to peaceful, you can then have no mobs, but still have hunger, since I believe peaceful, means just that, no fighting. Not no hunger, this way it's just s tweak without creating a new way to go about it. 

  • 1
    Registered User commented
    Comment actions Permalink

    Thats a nice Idea but I would say a difficulty should be there vor this Idea

     

     

    I'm so sorry for the bad grammer (I'm from Germany)

  • 3
    Registered User commented
    Comment actions Permalink

    Thank you for bringing this up! I'm so glad I'm not the only one who thinks we need this!

  • 4
    Registered User commented
    Comment actions Permalink

    Yes gathering food and eating due to hunger is a survival skill, Survival mode, on peaceful this is still needed.

  • 2
    Registered User commented
    Comment actions Permalink

    se me haría mas útil tener esta función ya que a veces puedes tener mucha comida y no poder usarla 

  • 3
    Registered User commented
    Comment actions Permalink

    I agree and they should make this in bedrock and servers to.

    And so that you don't have to use cheats to get hunger btw thank you Sansan0330 for bringing this up

  • 2
    Registered User commented
    Comment actions Permalink

    I wish SOOOOOO much to be able to get hungry at Peaceful mode!! I wait for such option for years. The best way to get this is moce MC 1.12, but that is not enough. Mojang, please!!!

  • 1
    Registered User commented
    Comment actions Permalink

    I was just thinking this, and I am disappointed that it hasn't been added on yet.

  • 2
    Registered User commented
    Comment actions Permalink

    Yes! What's the point of have farms if you don't need to eat. Hunger is needed.

  • 1
    Registered User commented
    Comment actions Permalink

    I agree! Food needs to be useful in peaceful!

  • 0
    Registered User commented
    Comment actions Permalink

    Yess, this has been bothering me for YEARS. I do not play with the monsters on ever, but I would like to have to worry about hunger.