We welcome feedback about menus, toggles on menus, buttons on menus, input devices (like touch controls and keyboards), and Minecraft’s interface. How do you play? What would make it better?

212

Allow cursor wrap around in the Crafting Table UI for Xbox One

under review

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    Registered User commented
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    Hi there the team is wondering are you using a D-pad or thumb stick? Let us know!

  • 2
    Registered User commented
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    Definitely needs to be fixed. A bad GUI drives away players!

  • 1
    Registered User commented
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    Yes! Definitely needs to be like this! Can't explain how much frustration I get out of the cursor not being like Xbox One Edition! Hopefully they fix soon...

  • 4
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    Seriously! Inventory management in the Xbox one edition was SO much easier. I really miss the classic crafting option with the left trigger distributing a stack between squares. And using Y for quick move while something is already picked up used to swap the items. Now, it drops the extra item out of the inventory. I understand the issues making a game compatible with several consoles, but those of us using a controller are at a serious disadvantage here. Sliding the cursor to one box at a time and slowly dragging it up to deposit one item in each box is agonizingly slow. (Yes, I know the recipe book makes crafting quicker, but it is too cluttered and distracting to really be a good replacement for the classic system).

  • 0
    Registered User commented
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    Thumbstick

     

  • 0
    Registered User commented
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    I almost always use the d-pad. The stick is harder to control for me.

  • 1
    Registered User commented
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    The entirety of the inventory UI and Button combos need to be reconsidered and be able to be customized by the user. The whole thing where now the Y buttons drop things it may be one of the harder things to get used to from the Legacy consoles. I don't see a problem with allowing us to change that or at least gives us a control set that is made to feel and act just like legacy edition.  

  • 1
    Registered User commented
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    Thank goodness im not the only one with this problem!

  • 1
    Registered User commented
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    In response to the dev who replied, we are referring to the d-pad. Pressing right in the farthest right space in an inventory should move our cursor to the farthest left space on that row. This does not apply to the thumbstick as that would cause difficulties for dropping items out of the inventory.

  • 0
    Registered User commented
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    I cannot stand this problem. I mainly use the d-pad. The thumbstick is very touchy to navigate the UI. And I hate having to constantly move my cursor all the way back across, rather than a simple:

    cursor on farthest left slot *left click* cursor on farthest right now. You get the idea.