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1174

Sounds get muffled if you're underwater, far away or behind a wall

under review

34 Comments

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  • 1
    Registered User commented
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    This would be great idea but sounds like a nightmare to make work. Also would add just one more performance thing for computer to use to lag. However, I do wish when you heard a mob in caves you could pinpoint the sound better. Sometime there is a spawner but you can’t tell what direction or how far away. I thought maybe Mojang could alter zombie sounds specifically at least. Maybe they make a lower growl when farther from the player but increase to that more snappy sound they currently make when the player is in certain range. This I think would be a little less intensive work for them and your computer.

  • 0
    Registered User commented
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    YES YES YES and with the new HRTF in the game this could take that to the next level since we'd have surround sound and sound occlusion.

  • 0
    Registered User commented
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    Great idea

  • 0
    Registered User commented
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    In 1.19 they're adding HRTF audio and if they added this along with it the sounds in this game would be even more incredible