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422

Sounds get muffled if you're underwater, far away or behind a wall

under review

22 Comments

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  • 0
    Camcamcam753 commented
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    Nice and ambient. I like it!

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    DINORAR2017 commented
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    That is a clever Idea! Keep up the good work!

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    I hope this is feasible to code in, because it sounds excellent for the atmosphere of the game.

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    Mickeyjimbo commented
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    This is fantastic because it would add a hint of realism and will allow players to enjoy the Minecraft sounds in different ways they've never heard before.

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    Kaleb Fischer commented
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    So basically you're saying to add a frequency filter on the audio when underwater? Cool idea! Very immersive.

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    With having surround sound it really would make the game more thrilling to have this perk.

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    Sound like an Op coding skills. But i like it!

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    And also it would be nice to add an echo in the caves.

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    JasonHorkley commented
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    That would be good but would ruin noteblock songs and all

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    It will give an more realist experience

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    CycloneDusk commented
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    This suggestion boils down to making the "SOUND PHYSICS" mod vanilla.

    Cosmetic/Aesthetic aspects of the game that do not influence mechanics are a good area for the MODDING COMMUNITY to be in charge of. How your client interprets and processes environmental sound doesn't change what it's like for other players to play the game with you in any statistically significant way.

    Let's keep Mojang focused on MECHANICAL areas of the game, and leave superficial stuff to the modding community.

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    Woltea commented
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    This would definitely make it better.

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    Amazing!!

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    Philip Playz commented
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    Realistic. I like it.

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    This would be really cool thing to do in minecraft Who is this game is missing out on a lot of the sound effects 

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    Nice idea!

     

     

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    Yea, low-pass sounds always make my day 

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    dklebedev commented
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    I'm dreaming of this to mask the horrendous racket that is coming from my piston machines. Blocks could have a new sound muffling property akin to blast resistance. This property would determine the curve of the low-pass or high-pass filter applied to the sound. I'd then coat my machines in wool and stone to silence them.

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    MintMuffin12 commented
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    That is actually really smart.  It would feel ambient, claustrophobic, and beautiful.  Especially if you are swimming in a coral reef.

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    Aedyn T.B. commented
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    also reverb

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    Ronin Davis commented
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    Would be really good for this to be added. Its already been implemented as a mod with the sound filters mod so it's clearly within the capabilities of the engine.

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    TheGrmmRpr commented
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    Better reeverb!