If you're underwater (or suffocating in a block), far away or if blocks are blocking you from the source of a sound, the sound should be muffled. Also if a mob is underwater (or suffocating), its sounds should be muffled whether you're underwater or not.
This would add a nice touch to the game, since far-away explosions and lightning would actually sound far-away, underwater sounds would be more realistic, and that cave zombie would sound like it's underneath your house, not inside it.
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Nice and ambient. I like it!
That is a clever Idea! Keep up the good work!
I hope this is feasible to code in, because it sounds excellent for the atmosphere of the game.
This is fantastic because it would add a hint of realism and will allow players to enjoy the Minecraft sounds in different ways they've never heard before.
So basically you're saying to add a frequency filter on the audio when underwater? Cool idea! Very immersive.
With having surround sound it really would make the game more thrilling to have this perk.
Sound like an Op coding skills. But i like it!
And also it would be nice to add an echo in the caves.
That would be good but would ruin noteblock songs and all
It will give an more realist experience
This suggestion boils down to making the "SOUND PHYSICS" mod vanilla.
Cosmetic/Aesthetic aspects of the game that do not influence mechanics are a good area for the MODDING COMMUNITY to be in charge of. How your client interprets and processes environmental sound doesn't change what it's like for other players to play the game with you in any statistically significant way.
Let's keep Mojang focused on MECHANICAL areas of the game, and leave superficial stuff to the modding community.
Amazing!!
Realistic. I like it.
This would be really cool thing to do in minecraft Who is this game is missing out on a lot of the sound effects
Nice idea!
Yea, low-pass sounds always make my day
I'm dreaming of this to mask the horrendous racket that is coming from my piston machines. Blocks could have a new sound muffling property akin to blast resistance. This property would determine the curve of the low-pass or high-pass filter applied to the sound. I'd then coat my machines in wool and stone to silence them.
also reverb
Would be really good for this to be added. Its already been implemented as a mod with the sound filters mod so it's clearly within the capabilities of the engine.
Better reeverb!
Excellent idea!
That'd probably use up a lot of resources on your computer, making the game slower for people with low-end PCs.
THIS IS AMAZING!!!
if it is raining and you are under water the rain sounds will be muffled, same applies for if your under a roof although this is a little less muffled. i like the idea though and agree!
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