Sounds get muffled if you're underwater, far away or behind a wallunder review
If you're underwater (or suffocating in a block), far away or if blocks are blocking you from the source of a sound, the sound should be muffled. Also if a mob is underwater (or suffocating), its sounds should be muffled whether you're underwater or not.
This would add a nice touch to the game, since far-away explosions and lightning would actually sound far-away, underwater sounds would be more realistic, and that cave zombie would sound like it's underneath your house, not inside it.
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