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1418

Sounds get muffled if you're underwater, far away or behind a wall

under review

39 Comments

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  • 21
    Registered User commented
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    Nice and ambient. I like it!

  • 15
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    That is a clever Idea! Keep up the good work!

  • 25
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    I hope this is feasible to code in, because it sounds excellent for the atmosphere of the game.

  • 14
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    This is fantastic because it would add a hint of realism and will allow players to enjoy the Minecraft sounds in different ways they've never heard before.

  • 9
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    So basically you're saying to add a frequency filter on the audio when underwater? Cool idea! Very immersive.

  • 10
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    With having surround sound it really would make the game more thrilling to have this perk.

  • 4
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    Sound like an Op coding skills. But i like it!

  • 16
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    And also it would be nice to add an echo in the caves.

  • 4
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    That would be good but would ruin noteblock songs and all

  • 3
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    It will give an more realist experience

  • 2
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    This suggestion boils down to making the "SOUND PHYSICS" mod vanilla.

    Cosmetic/Aesthetic aspects of the game that do not influence mechanics are a good area for the MODDING COMMUNITY to be in charge of. How your client interprets and processes environmental sound doesn't change what it's like for other players to play the game with you in any statistically significant way.

    Let's keep Mojang focused on MECHANICAL areas of the game, and leave superficial stuff to the modding community.

  • 2
    Registered User commented
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    This would definitely make it better.

  • 2
    Registered User commented
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    Amazing!!

  • 3
    Registered User commented
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    Realistic. I like it.

  • 2
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    This would be really cool thing to do in minecraft Who is this game is missing out on a lot of the sound effects 

  • 2
    Registered User commented
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    Nice idea!

     

     

  • 3
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    Yea, low-pass sounds always make my day 

  • 11
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    I'm dreaming of this to mask the horrendous racket that is coming from my piston machines. Blocks could have a new sound muffling property akin to blast resistance. This property would determine the curve of the low-pass or high-pass filter applied to the sound. I'd then coat my machines in wool and stone to silence them.

  • 6
    Registered User commented
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    That is actually really smart.  It would feel ambient, claustrophobic, and beautiful.  Especially if you are swimming in a coral reef.

  • 4
    Registered User commented
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    also reverb

  • 4
    Registered User commented
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    Would be really good for this to be added. Its already been implemented as a mod with the sound filters mod so it's clearly within the capabilities of the engine.

  • 5
    Registered User commented
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    Better reeverb!

  • 2
    Registered User commented
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    Excellent idea!

  • 3
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    Maybe in Nether too ! :D

  • 2
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    That'd probably use up a lot of resources on your computer, making the game slower for people with low-end PCs.

  • 2
    Registered User commented
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    THIS IS AMAZING!!!

  • 5
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    if it is raining and you are under water the rain sounds will be muffled, same applies for if your under a roof although this is a little less muffled. i like the idea though and agree!

  • 2
    Registered User commented
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    Yes please, haha. I hate that one cave zombie that gives you anxiety because you think it's in your house somewhere 

  • 1
    Registered User commented
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    I think it should only be for underwater

  • 3
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    I like the idea itself- and there are some impressive modifications out there that add a more complex sound system, giving reverb in caves, and muffling sounds based on proximity and obstruction. That being said, such a system tends to be performance heavy, and I imagine implementing it would be difficult. 

    Still, I think some sort of improvements could be made to the existing sound system. ...I don't see it as the biggest priority ever, but I certainly wouldn't mind, and it definitely adds some more atmosphere to caving- which, admittedly, should be pretty interesting either way with the upcoming update.