If you're underwater (or suffocating in a block), far away or if blocks are blocking you from the source of a sound, the sound should be muffled. Also if a mob is underwater (or suffocating), its sounds should be muffled whether you're underwater or not.
This would add a nice touch to the game, since far-away explosions and lightning would actually sound far-away, underwater sounds would be more realistic, and that cave zombie would sound like it's underneath your house, not inside it.
Please sign in to leave a comment.
39 Comments