Let’s discuss beacon balance. Currently, the status effects of a larger pyramid will last longer and have greater ranges, which is excellent. However, I am disappointed by the fact that neither the ‘fuel’ used in a beacon nor the type of blocks used to build it have any effect on its performance. As a result, beacons are rather boring and one-dimensional. Here’s how I would fix that.
- Pyramid size should still determine the beacon’s effect duration, but its effect ranges could use a buff, especially since this idea will require players to use more expensive materials for the beacon proper. I'm thinking 20, 40, 80, and 160 blocks for pyramids with 1, 2, 3, and 4 levels respectively.
- The fuel requirement should be removed entirely, in my opinion, partly because it's cumbersome and partly because this idea will require players to use more expensive materials for the beacon proper.
- The type and power level of effects available in your beacon should depend on the quality of the blocks used to construct it. This would give players an incentive to use expensive blocks for their beacons instead of just cheaping out with iron and gold blocks only. Let’s assign 1, 2, 3, and 4 "Quality Points", or QP, to iron blocks, gold blocks, emerald blocks, and diamond blocks, respectively. We then could base beacon mechanics off of average Quality Points as follows.
- A beacon with an average QP of at least 1.5 would unlock Speed I and Haste I.
- A beacon with an average QP of at least 2.0 would unlock Speed II, Haste II, Jump Boost I, and Resistance I.
- A beacon with an average QP of at least 2.5 would unlock Jump Boost II, Resistance II, Strength I, and Regeneration I.
- A beacon with an average QP of at least 3.0 would unlock Strength II and Regeneration II.
In this model, using the most expensive blocks would give you access to Regeneration II in your beacon, which is so powerful the current beacon doesn't offer it. I think this would be an interesting and balanced trade-off.
Thank you very much for reading my idea!
Please sign in to leave a comment.