Dear Minecraft Development Team,
I would like to respectfully propose an enhancement to the current vibration detection mechanics. During my recent experimentation with automated anvil replenishment systems, I noticed that calibrated sculk sensors currently cannot detect two critical anvil-related events:
Anvil usage interactions (when players modify items through repair/renaming)
Anvil breakage events (when anvils reach their durability limit and collapse)
This creates a technical limitation for implementing fully automated anvil monitoring systems using the existing redstone components. The proposed integration would allow calibrated sculk sensors to register both:
The metallic resonance frequencies generated during anvil usage
The low-frequency vibrations from structural collapse
This adjustment would align with the recent technical gameplay expansions in 1.20's redstone update while maintaining vanilla behavior consistency. Could the development team consider adding these vibration signatures to the sculk sensor's detection matrix?
Thank you for your continued dedication to improving Minecraft's technical gameplay depth.
Best regards,
[HJKV_MC]
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