Vibrant Visuals is a visual graphics upgrade that will transform the way players experience Minecraft. Initially releasing for Minecraft: Bedrock Edition, it is our developer’s vision for what Minecraft looks like with improved visual elements such as directional lighting, volumetric fog, and more.

64

Let's talk about water in Vibrant Visuals!

Pinned

79 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    If you turn on Vibrant Visuals before generating the world, the blocks in the water will sparkle, but if you turn on Vibrant Visuals after generating the world, they will not.

  • 5
    Registered User commented
    Comment actions Permalink

    Water is too transparent.

  • 2
    Registered User commented
    Comment actions Permalink

    The water caustics currently make no sense. This is how they work in real life (diving is one of my hobbies so I should know):
    The further away from the surface of the water, the less obvious caustics should get, so more blurry but bundled/denser lines and in turn, the blocks close to the surface currently look way too over exaggerated, because the caustic texture is too bundled. The lines would have to be further apart.
    I hope this won't be too difficult to implement and a big performance impact.

  • 3
    Registered User commented
    Comment actions Permalink

    Odd complaint, but the water is a bit too transparent for me. One of my builds has a bunch of shallow ponds around, and without the classic blue water, it doesn't look like there's water there, especially during the night, just looking like shallow ditches. It's possible to fix it by switching to the old visuals and then switching back while in the world, but it's not letting me do that anymore, for some reason. I don't know which is the bug, the blue water i get when switching the visuals back, or the nearly invisible water i get playing normally.

  • 4
    Registered User commented
    Comment actions Permalink

    I love the way water looks in general, the sparkles on the surface and the dappled light on the bottom is beautiful. However, I agree with what others are saying that it needs some adjustment in places. I was so excited to see what coral reefs looked like, but I was really disappointed by them - you can hardly see the colours of the coral and fish, and the water looks murky instead of clear, which is not what a tropical ocean reef should be like. However, murkiness of the water works really well in swamps, which I think look awesome with the update. Maybe adjusting it per biome would work well here.

  • 0
    Registered User commented
    Comment actions Permalink

    When looking at cascading water, moving sideways leaves a dark afterimage.

  • 3
    Registered User commented
    Comment actions Permalink

    I made a fountain at a ghast station

    The result - I was shocked 😲 (kind of) that the water was 100% transparent.

    PLEASE make the water less transparent, then it will be perfect :) (well nearly after you implement some other fan-favourite fingys)

  • 0
    Registered User commented
    Comment actions Permalink

    i think the water is rly NICE

  • 2
    Registered User commented
    Comment actions Permalink

    Hello again, my last feedback was in april, now I will update on what I think now about the water. 

    The devs have done a great job on the water since, I am loving the reflections and the smoothing out of the water texture compared to last time which was very pixelated, now there's a good balance. However there are now still some things that need improvement:

    1) Murkiness in the water has been a long issue now, even though I can definitely say that the devs have improved underwater visibility a lot compared to last time, however, visibility is still an issue, I think we need an individual settings for each underwater biome, like we have for the land ones. This murkiness can actually be solved by disabling volumetric fog, which actually makes underwater look better, so maybe having different levels of volumetric fog for each water biome would be ideal. 

    2) Another issue people have pointed out since the beginning is the overly transparent water, during noon the water is way too transparent, so much so it seems like water is not even there, this does not look particularly well even people have waterfalls in their worlds, which are difficult to see at a distance due to the waters transparency. 

  • 1
    Registered User commented
    Comment actions Permalink

    It is almost impossible to see underwater, the caustics go way too deep below sea level, and it is impossible to see the surface in the water, and the transition is too abrupt.

  • 1
    Registered User commented
    Comment actions Permalink

    I've been playing a lot with vibrant visuals turned on. Everything looks good for the most part, except for these two glaring issues:

    * The 'milky water' effect. This is most noticeable on the surface of water which is obscured from the sun or underground. it looks AWFUL. Since I last mentioned this issue, I have noticed it also appears on the underside of the water's surface, for example if there is a tree shading the water, the shadowed area underneath the tree when viewing from under the water's surface has the same milky effect.

    My proposal to fix this issue is to replace the milky effect with the colour of the water, taken from the biome's water colour. Please get in touch if this explanation doesn't make sense.

    * The saturation on all colours is too high. This is jarring, and even causes artifacts around banner patterns which are in direct sunlight. The max saturation should be set to the original brightness/contrast present in the textures (if these textures are converted to HDR colourspace, I think this would work).

    I would appreciate a reply from someone on the team regarding this post! Thank you :)

  • 1
    Registered User commented
    Comment actions Permalink

    If I am standing in air, and I look through some water at a sign that is also in air, the text is invisible. It's not that annoying but still exists.

  • 2
    Registered User commented
    Comment actions Permalink

    Water, when flowing and/or shallow, is too transparent. Unless you get lucky and catch a little glint of reflected light, it’s easy to go completely unnoticed.

  • 5
    Registered User commented
    Comment actions Permalink

    I WOULD LIKE TO SEE THE WATER. it is TOO invisible.

  • 3
    Registered User commented
    Comment actions Permalink

    I love being able to see through to the bottom of the ocean, don't get me wrong, but I would also love to see waterfalls, and the water in the crop gardens and wells in villages. Water on land is just too transparent. Again, I love the way the oceans and lakes look when looking down from above, I just want to be able to see the water I'm using, or the waterfall I want to reroute.

  • 0
    Registered User commented
    Comment actions Permalink

    i think we should get internal reflection/snells window, and also make the caustics have variation

  • 1
    Registered User commented
    Comment actions Permalink

    Water needs to look different across different biomes. With vibrant visuals off this is already the case as swamps have greener water and the various oceans and rivers have different shades of blue. But in vibrant visuals the water looks the exact same regardless of biome. I'd suggest not only having the water color change based on biome but also the surface opacity/transparency. For example: swamp biomes are murky and in real life they certainly aren't easy to see through, so vibrant visuals should make them not only green but a lot more opaque than the other bodies of water. Still translucent, just not to the level of near transparency that the other biomes have.

  • 0
    Registered User commented
    Comment actions Permalink

    Def do not like how water looks with VV, to the point I turn them off.

  • 0
    Registered User commented
    Comment actions Permalink

    why it look like transparent blue legos??

  • 3
    Registered User commented
    Comment actions Permalink

    The water is actually one of the main reason why I turned off Vibrant Visuals (aside from the constantly ticking shadows). 

    In Vibrant Visuals, water is way too transparent from above. You see almost everything underwater, and it's sometimes hard to tell if there's water there at all. At the horizon, where water touches the sky, there's only the slightest difference in color, and everything underwater looks extremely lit up.

    In Fancy, you can still see the blue tint clearly and you can distinguish the horizon line easily. It also looks darker and dimmer in the water, so you can't see every single piece of kelp or sea grass. 

    It looks more obviously like water when the sun is reflecting off of it, but that only happens from specific angles and in a few places. Most of the time, it's almost entirely transparent. 

    What's strange, though, is that it's significantly darker when you're underwater. It's so dark and washed out, it's hard to see what blocks are or anything far in front of you. It doesn't make sense that you can see things extremely bright from above the water, and once you go under the surface, it's completely dark.

     

  • 0
    Registered User commented
    Comment actions Permalink

    Water look cool best water I am like the water best quality next best update.

  • 0
    Registered User commented
    Comment actions Permalink

    Water look cool best water I am like the water best quality next best update.

  • 0
    Registered User commented
    Comment actions Permalink

    Hi check kar dena theek hai bhai to kya cool update ha mereto favourite update hai

  • 0
    Registered User commented
    Comment actions Permalink

    We need waves pls and they become higher when it's raining

  • 0
    Registered User commented
    Comment actions Permalink
    • Do you like the look of the water? Is it too reflective or not reflective enough? 

    I like how reflective the water is but if there's a water fall and there's sun on the ground if you look through the water there is that water reflection on the ground everywhere there is sun which is very unrealistic.

    • How can it be improved? 

    make the water more like how it was originally where its still easy to see through and is still noticeable, cause water looks invisible.

    •  
  • 0
    Registered User commented
    Comment actions Permalink

    For the new way water looks the texture and it just makes the water looks too repetitive

  • 2
    Registered User commented
    Comment actions Permalink

    Would prefer a significant adjustment to the clarity of water in certain areas. Underground water looks almost invisible, and it is not always evident that you are entering water until it is too late, especially if it is in the flowing state. Under certain lighting conditions it is completely invisible. Water in cauldrons are invisible even when dyed; this might be due to lighting conditions in the immediate area around cauldrons. However, I have tried to add other and additional lighting sources above the cauldrons but to no avail. Lastly, single block holes filled with water, such as plowed fields, are almost completely transparent, it literally appears that there is no water in the hole.

    Please adjust these factors to make water more seeable or adjust lighting/brightness that will permit making water more visible.

  • 0
    Registered User commented
    Comment actions Permalink

    I like the water so far but can you pleeeeeaaaaaase make realistic waves for Minecraft’s vibrant visuals

  • 1
    Registered User commented
    Comment actions Permalink

    The reflections caused by water on the seafloor should become less visible the deeper you go, until they disappear completely

  • 0
    Registered User commented
    Comment actions Permalink

    Subtle one. But the reflections weirdly cut off if the reflected object goes off screen. Not something you'd see all the time. But if you do, you can't unsee