Very rare naturally generated biomes or structures that operate as landmarks for the vast world that would incentivize exploring very far, they would never generate close to each other, like Woodland Mansions or Mooshroom Islands.
Hyperion style trees (Massive lone trees that tower over the rest in normal biomes)
Large mountains (Mt. Logan, Mt. Everest size sort of, could be a belt of mountains or a single lone mountain)
Salt flats (Cradled by mountains with a massive flatland, could even be under 1 block of water)
Volcanoes with craters and lava at the top (Volcano islands too)
Oceanic trenches that go below y (-0) (ocean sinkholes too and a new biome?)
Meteor craters (contain tons of iron ore + other ore, could introduce new stuff from space),
Redwood Forest (Only 3x3 trees in game that are higher than jungle trees)
Big Floating Glaciers or Ice Shelfs (In ocean biomes with no land or other ice around them)
Unique rare landscapes in nature similar to these if you get what I mean, they would never generate on top of each other or within a certain distance of each other, say 1000 or 2000 blocks, and they would never generate close to spawn, cartographers can give maps to these places possibly or maps could be added as loot in chests in existing structures, further incentivizing the need to explore.
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