Minecraft’s rivers and lakes really feel too unfulfilling. They tend to act more like puddles and streams that mess with boat travel or building locations. I suggest that rivers/lakes should change depending on biome, and that they should generate in a different way compared to how they do now.
Lakes would be much larger, and feel less like random holes. Maybe these lakes would be more rounded and independent, and feel like they have an impact on the surrounding environment.
Rivers and streams could be changed as well. Rivers could be much wider and/or much shallower. Streams would be small bits of water that spread through forests and other biomes similar. These rivers and streams would feel like they are continuous, and you could follow them through to different regions or bodies of water.
This is also an opportunity to utilize other features as well. Lily pads, sugarcane, bamboo, mud, etc., could spawn around/in these new bodies of water dependent on biome. Dolphins, salmon, and other river/lake-based mobs could spawn in them depending on biome too. (If we ever see the Crab come to the game, it would be perfect here as well!)
Overall, improved lakes and rivers would make the world feel more like an ecosystem and would really bring out player’s adventurous side. Of course, you could keep the old generation for variety, much like the changes to caves did! Imagine sitting in an old growth taiga , staring in awe at a wide river or expansive lake sitting before you with grand, snow-capped mountains in the distance!
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