Provide feedback related to crafting, combat, enchanting, and general gameplay. Do not post bugs, support issues, or lists of random ideas. Please search!

2

Reinstate the "Bed Outside" Gameplay Mechanic

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    If the player can AFK in an area safely, that's only when beds should work. The game would attempt to spawn monsters around the player and check if they can path find to the bed. Only if a hostile mob can actually reach the player, they will be woken up. The game wouldn't skip to day but accelerate the tick speed, so you cannot prevent hostile mobs from spawning. The player would later be able to either upgrade beds or craft some sort of dreamcatcher to enable them sleeping anywhere.

    Beds represent the homes for both villagers and players, as it is stated when you fail to respawn at a bed, "Your home bed was missing or obstructed." Placing down a bed at dusk in the middle of a field to skip to morning is not a home.

  • 1
    Registered User commented
    Comment actions Permalink

    I have another suggestion for the implementation of this mechanic.

    A player lying in a bed should have a significantly increased detection or follow range, reaching at least 32 blocks. If a hostile mob can detect a player in bed, the player is not in a safe sleeping environment and should wake up. (Keep in mind, mobs cannot see through blocks.) The game would then display the "You may not rest now; there are monsters nearby" message and the mob would be teleported 8 blocks away from the player.

    Since beds are accessible early in the game, it would make sense for sleeping not to completely prevent hostile mobs from spawning. There can currently be a large disparity in gameplay when players are unaware of the hostile mob spawn conditions. On one night, they might sleep early and wake to no monsters, and on another, they might sleep a little later and be surprised by a creeper in the morning.

    Based on both survival and sandbox design principles, players, regardless of their experience or familiarity with the game, should be likely to encounter hostile mobs early on. Minecraft is still intentionally and actively advertised to feature survival gameplay, and basic game knowledge can mitigate the entire design principle of nighttime.

    Making this change strengthens the design principle that "bad things happen, but they're technically the player's fault." The player is still in control to create a safe area to avoid monster encounters, while restoring the beds' role as homes rather than skips.

    To remain fair with the player, it would be great if you could identify whether beds are safe to sleep in before using them, or if a possible upgraded bed, item, block, or armor enchantment retain the current mechanics, so advanced players don't necessarily have to adapt to the change.