Hello Minecraft Players and Devs,
First of all, I think the idea to rebalance the villager trade system is good, I personally abuse this feature, and I think is an OP system that needs adjustments, but the way is implemented is lacking and feels like a cheap way to just be done with the work. The fix to the infinite zombie-curing-cheap-prices exploit is a good thing though.
First, the Cartographer map changes to point other structures are cool but would be nice to get some kind of map that helps to locate biomes (mangrove swamps, the new pale garden, etc.). It just feels lacking since the structures aren't that worth since the chance to get good enchants or items is random, move 2,000 block away for just one "Unbreaking I" tome feels bad when u are in need of it.
Second, the Armorer changes are quite strange, in a sense they go against the philosophy of what the trade system tries to accomplish, a different way to earn equipment without the need to go mining for 1 and a half hour for a chance to replace entirely your lost equipment to the lava or the void in The End. I don't think the best way to nerf the armorer is through the diamond armor parts, but going for the iron ingot x emeralds trade, and if you want to nerf the diamond parts, instead of scattering them to the four winds It would be better to just remove the enchanted ones from the armorer possible trades, since the enchantment system is the one responsible in the most part for the trade system to be broken.
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