Minecraft continues to grow in ways you might never have expected. At Minecraft LIVE 2024, we shared a first-ever look at the pale garden biome and its eerie inhabitant – the creaking.

Everyone knows Minecraft is “creative” and “fun” but if you’ve played a bit, you’ve probably experienced some scary moments too. The pale garden is taking cues from that side of the game.
And now we want to hear what you think! Use this space to discuss and provide feedback on this new biome!
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The biome is too small. The Idea of wandering through a forest while a monster hunts you is a cool concept, but the forest is so small that most of the time you can escape without walking more than fifteen blocks.
There also should be some incentive to go into the forest at night, otherwise, there is almost no reason to fight the Creaking.
The forest should be foggy like Nether fog but gray, and denser.
Because it is too easy to just set fire to the Pale Garden, the fog should put fire out, similar to how you can't place water in the Nether.
Add an abandoned tower that can be explored by players, it can have several broken places that the player needs to use parkour to climb, and can have spawns of monsters such as spiders, and also at the end of the tower at the top there can be a chest with valuable items or some new item like a new bow maybe? I leave this under Mojang's control, I know that if they like it they will know how to do it
Make all music go mute/get deactivated when you enter the biome, even noteblocks do not work there.
The only thing you hear immediately after you enter the biome and while you spend time there is a low windy noise from the trees leaves rustling.
Making the atmosphere INCREDIBLY unnerving!- All music stops(even noteblocks) when a creaking is within render distance.
We really mean it if you make it so that any music stops playing once you
1: either enter the biome pale forest
or
2: when there is a creaking within maybe 6 chunks or something.
It would REALLY add on to the scary atmosphere, the only thing youd be hearing would be some leaves quietly rustling as a ambient noise.I personally just want a few things to improve this already amazing biome!
1. Creaking does more damage
2. creaking can close it's eyes to blend in
3. something special to get from the creaking. (Doesn't have to be insanely useful just something unique.)
4. I love the white pumpkins idea some people have.
Perhaps Creaking could have a drop that would help upgrade the potion-making system that players have been asking for for a long time. Example, a drop from Creaking or other sources in the pale garden could be tree sap, which, when added to a potion, would increase the duration of the effect even more than redstone dust. For example, up to 20 minutes.
I think this biome needs a structure, and something that the creaking drops on the ground when its heart gets chopped.
The intentive of this biome was the pale wood, but I think it will be only used in creative mode.
And all people need to do to mine the wood without the creaking is by going into day.The problem with minecraft now is that they are not adding uses to the things they are adding.
I am actually a game dev (on scratch lol) so I understand that Mojang is not lazy.I feel like we need at least one of these features in the pale garden
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Add Fog, fog would be very nice for a spooky biome in the overworld.
- Orange Fireflies, Re-Using the concept of the fireflies would be so cool, especially if they have the same colour of the eyes of the creaking, so the player would be more confused when fighting the new mob.
- A new big plant/Mushroom, since the pale garden is a variant of the dark oak forest, some new big corrupted mushrooms would fit well.
I dont feel like the trees should be changed, they just could be a little bit more like the trees you were inspired to. And that's all I had to say!
I think silverfish/infested stone should be able to spawn in the pale garden. Maybe like how rocks/boulders spawn in the old growth taiga biomes. Silverfish just seem like they would fit so well in an environment like this. Maybe they could be hiding underneath the pale moss carpets.
I also think it would be interesting if silverfish were afraid of the creaking, or if they were hostile to each other.
Placing a creaking heart on a note block should play creaker sounds or sounds from the pale garden. This would give an opportunity to add some creepy sounds to builds outside the biome.
add the copper golem
The beauty of Minecraft is (in my humble opinion) the balance of practical purposes and visual purposes. Every aspect of Minecraft should be filled with this balance. For example take the trial chambers for example, it supplies us with both cool visual building blocks, lots of tuff bricks, lots of different kinds of already waxed copper. And it also give us things with a practical purpose, wind charges, emeralds, weapons, armor, and the new mace. It's a perfect balance.
Mining provides you with visual building blocks like stone and deepslate, diorite, granite, and copper. And for a practical purpose it offers ores like coal, iron, gold, redstone, lapis lazuli, and diamond. Its a perfect balance.
Then there's blocks and items that serve both, these ones are the best because it offers an even more complete balance. Wood is a good example, you need tons of wood for any common build, and you need tons of wood for weapons and all sorts of other practical crafts. Its a perfect balance.
I could go on but that's of point, as of right now the Pale Gardens have lots of visual rewards; white wood, resin, pale moss, and eyeblossoms. But it carries no practical reward other than wood. As a biome with more danger than others, it needs some practical gain.
Hi Mojang, I really like the idea of the Pale Garden and I want to thank you for responding to some of the feedback trough the new snapchot in the Bedrock version. I really like that you have more reasons to go to the Pale Garden biome now. But I think you could maybe add a few things:
1. I like that you have increased the damage of the creaking but I think it is still too little. I could imagine a damage of 2.5 hearts without armour.
2. I think the fog in the pale garden could look very good and creepy. a kind of grey wall behind which you can no longer see anything and with the help of which you can get lost very quickly if you are not careful.
Thanks for the free updates you are still providing.
- Resin should be found in suspicious sand and gravel.
- Resin should have more uses than merely a building block. Like string with Bundles, and Copper with Brushes, Resin could be used to adhere items together. An enhanced Sticky Piston, or Resin can coat and "seal" blocks like how Honeycomb does. This would be for some new item or blocks in the future as I'm not suggesting replacing any prior recipes or game mechanics.
- The texture for Resin Clumps and is the best of the Resin Textures. The Block of Resin is decent as it can sit alongside the Raw Ore Blocks. But overall the textures are quite harsh in terms of contrast and a little garish right now. I know in the past new textures have evolved through the creation process so I'm hoping for a revision here. The armor trim is excellent.
- I'm not a fan of Resin bricks. I don't mind Resin as a building block, or having the myriad of shapes like stairs and walls. But to make it into bricks feel unimaginative as we have so many brick textures in the game as is. Smelting into Resin Shards (or something) and having a texture similar to Tuff?
HAVE NO HOSTILE MOBS SPAWN:
I love that during the daytime you cannot find mobs spawning in the garden, but while is it at night you can find hostile mobs?? I think to keep the eeriness, remove all mobs all together, and also have it where hostile mobs stay out of the Pale Garden by path finding away from it.
To further support the mobs not going in, have the creaking attack any hostile mobs that are in a certain radius of it.
I'm loving the vibes!
I would love to see more use for the resources of the pale garden, and more incentive to go and face the creaking - right now its too easy to just go during the day and ignore all else. The creaking hearts should have a use!
Also, the biome needs more detail, it feels empty and not in the spooky way, but rather like its missing something. The upcoming flowers are a great thing, and like some others said, I'd love to maybe see fallen logs or mushrooms or something.
Another thing, the biome currently doesn't mesh with the rest of the game very well due to the contrast between the new moss texture and the classic dirt texture. It is very jarring for me to see them side-by-side. I would love to see something done to help bridge that gap and smooth out the difference between the high saturation/value of dirt and the much lower saturation of the pale moss.
Others have also mentioned white/pale pumkins, and I would also absolutely love to see this!! It would be a wonderful throwback to story mode, but would also totally make sense in the 'pale garden' and it would allow for even more fall spooky vibes.
One problem I'm seeing is that players like myself will run into the pale gardens during day, grab a few flowers, and find a Creaking heart. All during day when its safe. Then I would recreate a safe environment where I can farm these materials without any danger whatsoever. I would place the eyeblossoms near my base, and place the Creaking heart in cleared out area. When night comes I get open eyeblossoms, and I can hit the Creaking over and over again, gaining infinite resin, and avoiding all danger. These new items are a step in the right direction, encouraging players too explore at night, but its still easily avoidable.
I have a few suggestions. Every time you hit the Creaking its damage increases, encouraging you to leave one Creaking and move on to the next to avoid unexpected death. One Creaking heart can only produce a limited amount of resin (maybe 11). Artificial Creaking hearts (player placed Creaking hearts) can only produce 1-2 resin a night. This will encourage players to move from one Creaking to another instead of getting a good position and just standing there all night. The Artificial heart debuff would encourage players too hunt for resin IN THE PALE GARDENS, instead of in a factory.
The new drop is really cool! Love the resin and stuff!
But the biome still needs to prevent hostile mobs from spawning. Having zombies, skeletons, and creepers wandering the biome at night kills the mood. The Creaking should be the ONLY hostile mob in the biome!
Nothing is welcome here... Not even the monsters.
I'm sure its been suggested before, but the new Resin should be used to craft a redstone block that can detect when the player looks at it.
We should be able to prevent the Eye Blossoms from changing states by shearing them. What if someone wants to use the closed eye blossom at night? It looks like a pale rose, making it GREAT for spooky ambient builds, but having the eyes open at night might not always be ideal. Its situational, so having the ability to choose would be great!
Quick petty note, the resin clump texture having a large part and a small part in the shape it does resembles raw ore a bit too much in my opinion, especially given that you can smelt it into a very shiny brick. When I saw the textures, it makes me think of ingots even though that's not what it is and removing the smaller bit in the clump texture will significantly improve that.
I feel like currently the resin is basically an infinite block, I think it should be obtained in a bit of a more difficult way than just attacking a mob. My suggestion is possibly being random lumps of stone in the forest having a chance to spawn with a piece of resin ore or the resin clump.
I love the recent changes in the new Bedrock update, thank you for listening to our feedback.
Resin is a great new block, I like how it's obtained from the creaking heart / creaking and provides a new set of vibrant orange building blocks that contrast well with the white wood from the biome. I think this adds a nice incentive for players to interact with the creaking. Hopefully we see Resin receive more practical uses in the future either with redstone or something else in the game; while it makes for a good building block as a non-builder it isn't something I'd strive to farm or collect at the moment, but nonetheless I think Resin is a great addition.
Eye Blossoms are likewise a much appreciated floral block for the biome. I love its closed state and how it almost resembles a white/pale rose. Of course the open state is fantastic at night to provide a bit of camouflage for the creaking. I still would have liked to see a new two-block-tall flower added in the biome, but I'd still be happy to just have the Eye Blossom since it fits in perfectly. Only change I'd make is for the player to permanently set them in either an open or closed state in some way.
Personally, I'd still prefer for the biome to be it's own separate entity with its own atmosphere/vibes rather than a Dark Oak sub-variant, but I think if you made it resemble the Dark Oak forest more I'd be more accepting of it. Like others said it be great if there were pale variants of existing flora (pumpkins / mushrooms).
in the pale garden there could be lakes where a house could be generated in the middle of the lake, inside there would be a new villager and a new bench, where we could trade with the villager or build shields, bows and swords from the pale garden's new wooden bench made of pale garden wood, the items would be different, with a stone and two pale wood logs we would make the sword, it would be a club that would cause knockback on normal hits, and on critical hits it would leave the enemy bewildered (it would stop moving for a few seconds) , the bow would be made with 1 stick from the pale garden, two stones in the corners and a line, the arrows just exchange the normal stick for the one from the pale garden, it would cause bleeding (it would leave the enemy a little slow and taking damage), the shield we would exchange the normal woods with those of the pale garden, when someone hit the shield they would be thrown away and would be paralyzed, as if they were tangled up in thorns from the pale garden(in the design of the shield it would have thorns) and of course, by exchanging with the villager we could get a species creaking tracker, making it easier to find your heart, I think they could also make the trees bigger and with vines.
I still think the primary issue with this new biome, other than the lack of plant variety to qualify it as a "garden", is the fact it is a sub-variant to Dark Oak / Roofed Forest. It isn't a bad concept, but the problem is that this is such a great biome at such a small scale; like if your unlucky you'll only find one or two pale oak trees inside a roofed forest, or at the best of times it'll be a smallish clump (~ 50 blocks in diameter) rather than a big rare biome to explore. You could run into a larger Pale Garden of ~100 blocks in diameter, but these are extremely rare (at least in Bedrock). Since a lot of the time you find them on the outskirts of Dark Oak / Roofed Forests the Pale Gardens seem to be underwhelming as a sub-variant.
Please separate them as their own (similar to what you did with Mangrove Swamps) and develop their own eerie atmosphere/vibe. Like other's said, it'd be great if your visibility was hampered while in the biome (similar to what the bedrock void fog used to do) or if a new flower blossom variant produced fog throughout the biome. It'd also be a missed opportunity to not add pale/white pumpkins to this biome and it's a little unfortunate that the trees aren't more willow-like in their generation pattern. I like the idea of a canopy that resembles the Roofed Forest biome, but it'd be better if there were single sapling and mega sapling variants for the tree generation. Another idea could be a unique passive/tamable mob with a crow or raven bird.
In the creaking garden the creaking heart should emit a faint heartbeat sound especially when you get close to it. This could also increase in pace when you start breaking it, attacking the creaking, or come within 10 blocks of it.
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My ideas:
-add fog for more creepy atmosphere
-change the name "The Pale Garden" to "The Forrest of the living" (OPTINAL) just feels better but if you guys don't like it continue using the name "The Pale Garden")
-add an ambience of the creaking walking around the player to freak them out
-make it so no hostile mobs spawn to make it more creepy
-add a new effect called the "effect of blinking" which make the player blink evry 5 seconds the blink lasts for a second
Thats it!
I concur with the other comments that a thick fog effect could make the whole biome much, much more sinister. I also think the fact that the creaking "dies" once it becomes daylight is a bit dull. I was hoping it might freeze in place and become "dormant", with the lights in its eyes extinguished, while the sun is out.
The creaking also definitely needs to have some kind of effect on the player when it hits them. Someone mentioned the idea of a "mold" effect, but that seems a bit too similar to the effect the wither gives. Perhaps it could make your armor weaker, and slow you down? As if you're turning into a wooden statue? (Making it so that players become petrified and leave behind little statues of themselves sounds really cool, actually.)
Is it possible to make mobs run away from the forest if they accidentally wander in? This would, in my mind, include pets, monsters, and villagers. It's really annoying to have to deal with other nighttime mobs in addition to the Creaking. It takes one's attention away from the main point of the biome. Plus, seeing monsters and your pets start running away from the biome in fear would definitely add to the spook factor.
It is necessary to make falling leaves and in the usual dark forest as they are the same biomes only one of them is infected!
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