Minecraft continues to grow in ways you might never have expected. At Minecraft LIVE 2024, we shared a first-ever look at the pale garden biome and its eerie inhabitant – the creaking.

Everyone knows Minecraft is “creative” and “fun” but if you’ve played a bit, you’ve probably experienced some scary moments too. The pale garden is taking cues from that side of the game.
And now we want to hear what you think! Use this space to discuss and provide feedback on this new biome!
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Hi Mojang!
These woods are haunting. They are beautiful, in a spooky way. Now make them feel like they want to eat us!
My first impression is how atmospheric the new biome is. I think its great so far, a solid foundation. I also think it can be cranked up further!
I've seen other users mention bringing in the fog, and I agree. especially when it rains! Bring back the Void Fog too, full Early Minecraft vibes!
Naturally spawning mud in ponds or rivers can offset the white sky further.
After being in the woods a while, normal colors are jarring to encounter. This is great, play it up! De-saturate the dirt, introduced plants/trees, and lighting in the biome if possible. Lilly of the valley, white tulip, oxeye daisy would look nice here, maybe some mushrooms. Especially a new mushroom growing on the trees, like turkeytail mushrooms. Maybe shape the trees to more closely resemble the Creaking.
The Creaking should have different heights, like slimes.
A white flame as a light source would be neat, maybe through a new powder that is made from a new flower, mushroom, or white dye + glow ink.
I look forward to this update!As shown in Live, the Pale Garden is currently dim in daytime with a gray sky, which is very good and creates an eerie and "something isn't right" feeling. What I want to suggest is to make it glow faintly at night -- this contrast would make the biome even more special (and you have to admit it's cool!).
The glow only visually makes things brighter but doesn't provide any block/sky light. Also having a high-contrast, low-saturation display effect when you're in the biome would be the best: Imagine seeing nothing but gray, except The Creaking's orange eyes!
I really love the biome, and a lot of the things that I thought of have also already been said, I think the biome could be improved by:
1. Making it so on the outside of the biome (where it borders other biomes) the trees are like the ones in the game now, but the deeper you go in the forest (so more towards the center of it) the more gnarled and creepy the trees become, more like weeping willows or myrtle wood trees with lots of moss on them, this I believe would add immensely to the creepiness and eeriness of the Pale Garden.
2. Adding a dense fog to the biome (also during the day) to make it more disorienting and creepy.
3. Adding a sort of pale flower that only grows in the Pale Garden biome.
4. Adding ruined and overgrown graves as a structure with some of them having loot chests in them similar to jungle temples or sunken structures in the ocean.
On paper this is a great concept, but it has way to little content for me to be invested for it, for more than a few minute. You go in, get the new blocks, and that's it. It should have more content.
Plants: It's a "Garden", so there should be even more plants in it.
Size: This biome should also have underground parts, essentially a lush cave version, that uses a 2nd new tree type, with black or grey wood, that grows underground. Such caves could also feature new mushroom types.
Structures: Maybe a advanced Witch Hut, or something like that.
Unique Items: The Creaking Heart is fun, but there should be more in it. A true must have item for any player. The Poisonous Potato Update introduced Grappling Hooks and Floating Blocks, items like that desperately need to be added to the proper game as well, and getting the needed material in this biome would make it a must-visit for any player.
Mobs:This biome needs more mobs. Crows, a revision of The Glare(that could live in the caves), another spider variant(that could drop needed items for a grappling hook) etc. etc.
This biome has lots of potential, and I hope you guys expand upon it, to make it truly worth while, and more than just a quick "been there done that" type of deal, that quickly loses any incentive to visit it.
I think this biome needs a new creepy grass/tallgrass texture. Currently growing moss with bone meal places normal grass and tall grass on top and it just doesn't fit. It doesn't fit or look good. Think of the fields you could create with a new grass / tall grass texture.
Should be low saturation and crooked looking. Sort of like the moss on the sides of textures.
I have a small idea for use of the pale moss. Let us use it to create "pale mossy cobblestone" and "pale mossy stone bricks"
These blocks could also be a part of any structure that generates in this biome if you add anyI love the idea of the pale garden, but rather than being a sub-variant of dark oak forests I would prefer them to be a completely separate biome similar to mangrove swamps. Please make them separate biomes that generate in the world and give the trees different / new generation. Minecraft live mentioned that Willow trees were the inspiration, I'd love to see the trees renamed to "Willow" and the tree generation reflect their design.
If they were changed to appear more like Willow trees I think that it would be amazing to have two different tree generations: a single sapling that produces a slightly taller (birch-like) trunk and then splits off like the acacia branches and has the leaves droop down + hanging moss on the ends or from branches; and a 2x2 sapling generation that produces a chunkier taller willow tree with more branches and more leaves / thick connected canopy with hanging moss. Then the pale garden can have a mix of the two types of willow trees, the mega willow trees can form the primary canopy and then scatter small willow trees to form a sub canopy or scatter on the outside of the pale garden similar to the sparse jungle to give a sense of the biome being ancient.
This could fit into lore of the forest perhaps, like only the oldest, thickest willow trees develop the creaking heart to defend the forest from outsiders; so the smaller trees in the sub-canopy / sparse pale garden won't generate with them.
I love the spooky over grown vibes of this biome! I only wish it spawned in the center of the dark forests, its too easy to escape to an easier open biome on the boarders.
This is a possible issue I realized while looking at seeds with new biome. If I understand correctly the Pale Garden seems to spawn at the locations of the Dark Forest, exclusively. The Dark Forest is a kind of rare biome. Sometimes we need to travel thousands of blocks away from spawn to find any. And on top of that its Pale Garden variant doesn't spawn at every location of the Dark variant. So, it might be really rare and difficult, to even find a Pale Garden.
So, my suggestion on how to fix this potential issue is to always have a part of any Dark Forest spawn as Pale one. This way you increase the chances of find it, and also, you will have a secure way to locate it using the woodland mansion maps. However, that fix might not be enough. So, I suggest having the Pale Garden spawn at more locations away the Dark Forest biome.
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The main focus of the garden is the creaking and eerie feel but a new structure similar to a jungle temple (maybe made of wood with more exploration available than existing temples) could add more to the garden. The temples currently in the game have decent loot, can be good to get diamonds very early on, and the jungle temple has some unique traps that use redstone, but I feel like one in the pale garden should have more depth for exploration. I think a longer exploration to get multiple chests rather than dropping in next to a pressure plate, breaking it, taking the tnt and any valuables from the chests and leaving would be better.
(current temples could be updated too but don't need to happen anytime soon, or ever, it's just a thought)
As for now, we can get into the Pale Garden at daytime collect all the wood and the creaking hearts and leave avoiding completely the Creaking.
So, I would suggest a new effect similar to the "darkness" we get at the Ancient Cities. An effect called something like "nightfall" that turns time into nighttime whenever you enter a Pale Garden and lasts as soon as you stay in it.
So you know the particles you see when you hit the creaking? How they’re only visual and signal the location of the heart?
What if in the pale garden there are tiny pockets of suspicious gravel hidden just below the surface, and at night only, a few tiny, ephemeral visual soul-blue particles hover low to the ground above it?
This means that to find these hidden pockets of suspicious gravel, the player (that doesn’t want to dig up a whole forest) needs to enter the forest at night.
I think it'd be a neat aesthetic detail if the logs of the pale oak trees had a chance to generate with eyes on them.
It would add to the unsettling atmosphere by creating a feeling of the player always being watched, as well as making them second guess whether they've spotted a creaking or not.
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Pale would should be a little more white rather than pinkish.
It looks good and is much more white than most wood but I feel like it should almost just be grayscale.
Some kind plant that is the same color as the creaking's eyes would be spooky and make the eyes blend into the biome a little better. Maybe a two tall plant with an orange flower on top or something that can generate on the sides of trees (like shelf fungus) so the height lines up a little better.
There are so many great ideas here. I think it would be cool if the hanging moss connected horizontally with eachother. Think of it kind of like walls that hang. It would make it look a bit more like the Spanish moss used for inspiration and it would allow for making curtains of moss the player could walk through.
I think lily of the valley could fit quite well, theyre white, and while seeming all peaceful they secretly are a danger when ingested, Somewhat like the biome itself
Regarding 'Creaking', I feel that there should be an option to find a boss or a more powerful Creaking by collecting multiple hearts, creating an additional boss. It would be cool if the reward included something like a long-range stick to place or break blocks farther away (making the community that voted for the crab in the last mob vote happier). This would provide a well-rounded drop with an added feature that everyone wants.
They could add new pumpkin head varieties as this update is darker and scarier, nothing better than pumpkins with face variants 🎃
add owls or crows in this pale biome, to variants of owls and white crows that could be in the pale garden to give a scarier vibe and the sound of these mobs would be great for this biome 🦉🐦Hi! I have a few suggestions that I think would really improve the pale garden and make it a more enjoyable/terrifying place for players to explore.
I'd like the pale garden to feel a little more alien. I feel like it currently feels like a reskinned dark forest, and I think a few simple changes could fix that:
1) Desaturate it even more. Make it actually gray, not gray green. Also, desaturate that dirt. The brown dirt messes with the faded effect, in my opinion.
2) Make the trees taller and thinner, more "willowy."
I also feel like it doesn't quite fit the name Pale Garden. While some people say that it should simply be renamed to "Pale Forest" because of this, I think that leaning into the "Garden" idea could be really rewarding and create a very interesting atmosphere, creating a truly unique biome. Here are some of my thoughts on how to do that:
1) Make the leaves of the trees lighter, like a white or light gray.
2) Add some new plants! I've seen some people who have had ideas for plants that create mist, plants that imitate creaking noises, or white roses. I love all of these suggestions and would like to see at least two or three new plants.
3) A new structure would be really cool. While some people think that a graveyard structure would be cool, I'd prefer a "faded conservatory" structure. It could be guarded by an absurd number of creaking, but have some interesting reward inside.
No matter what the final outcome is, I'm so excited for this new game drop. Have a great day!
I think the Pale garden would fit so good as an End biome for a few reasons:
#1.
I think the eerie sounds would be a great fit for the End's also eerie atmosphere.
#2.
The white wood and Pale tree would give a purpose to going to the End after getting elytras and shulker boxes.
#3.
The creaking fits so well with the enderman. Especially the same sized eyes.
#4.
Obtaining the creaking heart would also give another purpose to going to the end. It could be used for defending bases, guarding villages, etc.
The player base has been asking for an End update for ages, so why not add at least 1 biome (the Pale garden)? All you might have to do is change the colour schemes a little (make Creaking's eyes purple, darken logs and leaves, etc.). It'd be a great way to give the community what they want using what you already showed off at Minecraft live.
The drop is really good, if you wanna add something more to the biome itself, i would suggest a new kind of mushroom, something like the Inky cap, it's like it will fit great in this biome and it could have some big version like the ones in the dark oak forest, some kind of flower that only open its petals in the night would be very cool too.
I wish that if there was fog there was a way to turn it into a potion, either coming out of a specific block that only emits fog in the biome or from a flower.
biome fog, fireflies(?), buffing the creaking a bit, and maybe adding more incentive like others said :)
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The idea of the biome is interesting, but it lacks features such as:
- Fog, a gray fog to leave the player without much vision (this fog could come only at night perhaps)
- There is a lack of flora diversity, there could be mushrooms in the gray spectrum in this biome, or take advantage of the abandoned idea of the new birch biome, and put mushrooms that grow on the tree, put poisonous mushrooms, or flowers within the theme, like the bat flower, a very beautiful idea would be to put the flower of death, it would give a very big contrast, of red with gray! but maybe it runs away from the theme (being pale), but in general there is a lack of flora, after all “pale GARDEN” and so far the Garden part is missing
- And also, you could add something like a crow!!
- Structures!!!!!! the biggest problem with the biomes added to the game, is the lack of reasons to visit them, add dungeons or structures! like a small dungeon, which is a cemetery with the dead mobs, or something like that, you need a reason to explore the biome besides getting wood
- Please, turn the tree into a willow tree!!!! you showed it on live, and the sappling is very similar, the tree is practically the same as the dark oak, and I know there may be a reason for that, but it looks a bit “lazy” to some people, so make a different tree! (btw, the detail of the sky changing and turning gray is also very cool! and the color of the wood is beautiful)The biome needs more foliage! A new shrub here, a twisted dead bush there, little things like that go a LONG way. The ground should be covered in creepy dead plants, so it feels like a garden overgrown from lack of upkeep.
If there were more unique decorative plants exclusive to the biome, it would help give more incentive to actually visit. Some ideas I can think of off the top of my head:
- Twisted Sapling. 2-tall plant that resembles a dead sapling. At night it has orange "eyes" making it essentially act as a decoy Creaking. It could be sheared to remove the glowy spots, that way it can still be used for building and decoration.
- Twisted Twig. 1-tall plant similar to the Twisted Sapling, could look kinda like the Pale Sapling but without leaves. When you walk through them it should sound like a twig snapping.
- Pale Pumpkins. White pumpkins like the one from Minecraft: Story Mode, could be carved of course, and would fit the spooky theme... Could be crafted into soul fire jack-o-lanterns perhaps?).
- Pale Rose. A bleached white flower that resembles a rose... Kinda like a white wither rose. Could be crafted into white dye.
- White Mushrooms. If the biome is supposed to be a variant of the Dark Forest, then commit to the bit. It should have little button-cap mushrooms, and giant white mushrooms unique to the biome! :D
- Shelf Fungus. Could grow on the sides of the trees.
- Frog Blossom. Kinda like the Spore Blossom, but instead of spores it attracts orange Fireflies.
Would love if Crows could spawn during the day, just to add to the biome's ambience. They don't need to do anything special, but make them drop feathers when killed (because they're birds... it only makes sense).
Pale Gardens should include Pale Spore Blossoms. All Moss block and its variants that are found in lush caves like carpet have got their pale versions in the biome. Even hanging roots have got their pale counterpart in the biome as the Pale Hanging Moss. it just makes sense to add Pale Spore Blossoms to the biome. This will also increase the ambience of the biome.
Few more points that i would like to state:- Biome Fog (like the nether has) should be added to Pale Garden
- Pale Oak trees should look like real life Willow trees instead of cherry trees
- No mob spawning. Neither hostile nor passive.
- Pale versions or dried up versions of already existing flowers
- Much rarer than what it is now but much much much bigger than what it is in 24w40a
- Creaking heart should make a creaking noise when it activates.
Some ideas:
It would be really cool if the new planks could be dyed to make pastel colours. It would allow for a lot more creativity with wood and it would give more of and incentive for players to visit the biome.
A new decayed looking flower type would also be interesting.
I think a fog would also be a great way to add to the atmosphere
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