Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

7

The Pale Garden / End Update

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    The Pale Garden is a really interesting, corrupted version of a Dark Forest. However, the amazing work put into it feels slightly lackluster in the overworld. The Pale Garden would fit into the end SO well - it would add a reason to go to the end post-end game and it would create interesting opportunities for community/headcanon lore. The wood also works very well with the End's current block palette! 

    Further, it parallels the endermen very nicely - if you look at an enderman it stops and can't move. Doing the same to the creaking is a really interesting connection. Endermen are also passive UNTIL looked at, while creaking are a more hostile cousin. Obvioisly the day/night cycle aspect of the creaking would have to be adjusted to fit into the End which doesnt have one currently, however the end is already dangerous, and is supposed to be end game. So having them hostile all the time would not necessarily be out of place. 

    I think the Pale Garden is a lovely, lovely biome, and I think it would be appreciated more, used more and fit more appropriately into the End. 

  • 0
    Registered User commented
    Comment actions Permalink

    The End and the Pale Garden kind of have opposite problems. The Pale Garden is absolutely stunning and fun to explore but provides pretty much no incentives beyond obtaining resin. The End has plenty of incentives, being the only place you can find Elytra, but it's boring and exploring it feels like a chore. Making Pale Gardens generate in the End would help to remedy this situation and make the End a much more interesting place.

    The Pale Garden fits the End so well it almost feels ridiculous this wasn't how it was to begin with. The color pallet is nearly the same, they both share a similar spooky theme, and endermen and creakings are the only two mobs that change their behavior based on whether the player is looking at them or not. Endermen and creakings even look kind of similar, what with both of them being tall, lanky and having glowing eyes. The purple theme of the End and the orange theme of the Pale Garden even go along nicely together, with the two colors being triads of the other. 

    Even if the Pale Garden still generates in the Overworld, it should be much more common in the End. The Pale Gardens that I've found in the Overworld are often pretty underwhelming and on the small side. It would be fun if Pale Gardens in the End grew into massive Pale Forests that could be hundreds or even thousands of blocks across.

    A unique structure with its own loot would be a nice cherry on top, but honestly, I would go just to see something other than chorus fruit.