Exploration is its own enemy. Exploring means generating new chunks that take up storage space in your device, and it means that the chunks you create will remain unchanged forever.
I propose that chunks that have been loaded for very little time don't become a permanent part of the world and are instead "de-generated". If you fly past a bunch of chunks in a matter of seconds, you won't care if it stays the same the next time you go to them (if you even ever visit them again!).
I believe the best approach to this would be to make it so that chunks near active chunks (with lots of loading time) get permanently generated, within a set distance of chunks, and any terrain beyond that starts to follow these rules, to avoid new structures generating too close to areas that have already been generated.
Also, any chunks that undergo player modification should become permanent (and make their surroundings permanent as well). I'm sure Mojang can figure a way to make this work perfectly.
MODS, PLEASE NOTE: I have made a suggestion that is SIMILAR to this, but NOT THE SAME. "Not generating chunks" is not the same as "reversing their generation" (the differences are subtle but can be major for technical players or to actually implement it). Please do not remove this post for repetitiveness.
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