Introducing more goblinoids and species variant.
As before mentioned on previous post; Goblinoids are chaotic-neutral tribal hunter mobs that're 1.5 blocks tall, 1 block wide, long pointed ears, grumpy, and red or green skin (red = desert species & green = swamp & jungle species), weak and like to swarm in groups. While this describes majority of the goblinoid species, there some abnormals to this as follows...
- Looter: while they won't actively grief the player or NPCs, they do have a habit of sneakily trespassing and snooping around. They're never in groups, as they're usually exiles from their tribes due to greed. Always Hostile but won't attack until noticed. Found day or night.
- Guardsman: Unlike the hunters of the tribe, Guardsman never leave home. They're stronger and far more durable than a typical goblinoid. Towering at 2.5 blocks tall and nearly 2 blocks wide, a guardsman won't have their presence go unnoticed. Protects the tribe. Given form from druidic rituals.
- Hunter: what the traveling parties usually consist of. Won't draw aggro. The typical goblinoid. wields various tools. Dangerous in swarms.
- Wolf Rider: Rare tribal members that ride on wolves. Extra aggressive when hostile. Found in the company of Hunters, or individually wandering their territories. Can't promise friendliness when given sweets. more durable & faster than a Hunter. Wield spears.
- Druid: A non-trading profession within tribes. can turn unemployed goblinoids into guardsmen.
Please sign in to leave a comment.
0 Comments