In this snapshot we have added a new experiment with various movement changes to minecarts. Our long-term goal is to make vehicle travel, like minecarts, a viable late-game travel option for players. To achieve this, we aim to make riding minecarts a smooth experience, with consistent and predictable motion and rotation.
Movement changes:
- Minecarts will articulate their movement better when going fast, riding on the rail all the time
- Minecarts will now smoothly turn along with the track and are less likely to halt or derail
- Minecarts can now jump better
- Added a new accessibility setting that makes players follow the rotation of minecarts they ride
- Added new gamerule minecartMaxSpeed that changes the maximum speed of minecarts
We are aware of that these changes will break some existing contraptions, which is why we are eager to get your feedback on this experimental feature.
Known impacts
- Contraptions such as 'piston bolts' will not work at all, or have their behavior changed
- Very delicate rail networks will have their timings changed due to slight changes in speeds, movement distance, friction etc
- Contraptions that rely on minecarts snapping to rails will no longer work, or have their behavior changed
How to try this out:
Enable this feature by selecting "Minecart Improvements" in the Experiments menu when creating a new world.
You can find all previous changelogs in the Knowledge Base in Snapshot Information and Changelogs.
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