Part 2:
https://feedback.minecraft.net/hc/en-us/community/posts/27310585013645-Totems-and-Staffs-Part-2
Read it first.
Note: Names and durability levels are a work in progress.
-Dragon Breath(Via bottled dragon breath): Shoots dragon breath (it can be re-bottled). One-time use.
Staves have durability and a short cooldown.
-Power(Via Nether Star): Gives you a "Super-Charged" status effect on use for 30 seconds. This effect gives you flight (no sprint), Resistance 3, Haste, Strength, and Regeneration, while also causing the user to glow. Auto-activates when the user is low on health. One-time use.
Staves work differently. For every second you remain Supercharged, the staff loses 1 durability. They can be deactivated and have a short cooldown.
-Burning/ Freezing(Via blaze powder/ snowballs): Shoots three burn/ freeze bursts (not fireballs/snowballs). These bursts can spawn 3x3 fire/ powdered snow, or freeze/ evaporate water, depending on what they hit.
Staves have durability.
-Time(Via Soul Soil, Obsidian, and Blaze powder- all crafted into tick powder): Stops time for 15 seconds, similar to /tick freeze—one-time use.
Staves have durability.
-Astrology(Via Clocks): Sets the time of day.
Staves have durability.
-Weather(Via Breeze Rods): Sets weather.
Staves have durability.
-Water/Lava: Spawns water/lava.
You guessed it, staves have durability.
-Hypnosis(Via glow ink sacks): Tames any non-boss mob. Minimal range. Shift-right-click sends the mob into a rage. One-time use.
Unless you use a staff.
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