Now, one thing that stops Minecraft from being fun is that if you do not take certain steps to be the most optimized player, you will get stomped by other players. We need to take away that boring optimization grind. So I propose limiting the amount of enchantments on armor and tools. 15 Levels worth (Protection 4 counts as 5, Protection 3 counts as 4, mending as 5, etc.,) should be enough. You will make tradeoffs for good gear. For instance, a player sees another player with prot 4 unbreaking 3 mending armor. They are both underwater. The player then dons similar armor, but with respiration 3 on the helm instead of prot, and depth strider on the boots instead of prot. As a result, he is more accustomed to the underwater environment, while the other player sacrifices this for protection. You could occasionally find a piece of gear that is superenchanted, but cannot be repaired. Such pieces of gear have a green glint and have either enchantments above level 5, or more than 15 enchantment levels worth. These will be reserved for dicey situations, and when a player sees another player with such gear, they will know who brought out the big guns.
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