I would like to suggest an overhaul to the Villager Trading system to make the game more engaging, balanced, and fair.
What I want: Revise the villager trades to eliminate the current overpowered trading system, replacing it with a progression-based model that is more interesting and balanced.
Why I want this: Villager Trading allows players to obtain high-tier gear too quickly through repetitive GUI interactions, which detracts from the game's challenge and enjoyment.
Specifics:
- Level Up: Villagers should only level up based on the most recently unlocked trades, ensuring a logical progression.
- Trade Progression: Implement a trade progression that makes sense i.e: Sell diamods before getting diamod gear.
- About Random Trades: Maybe trades for Armorer, Weaponsmith, and Toolsmith should be fixed.
Example Trade Progression for the Armorer: Before unlocking a certain armor tier, a significant amount of that material must be traded first. Additionally, all armor provided should be unenchanted.
-
Novice:
- 8 Iron Ingots -> 2 Emeralds
- 1 Lava Bucket -> 1 Emerald
- 1 Anvil -> 8 Emeralds
-
Apprentice:
- 5 Emeralds -> 1 Iron Helmet
- 9 Emeralds -> 1 Iron Chestplate
- 7 Emeralds -> 1 Iron Leggings
- 4 Emeralds -> 1 Iron Boots
-
Journeyman:
- 1 Diamond -> 1 Emerald (10 trades to level up)
-
Expert:
- 30 Emeralds -> Diamond Leggings (Unenchanted)
- 27 Emeralds -> Diamond Boots (Unenchanted)
-
Master:
- 27 Emeralds -> Diamond Helmet (Unenchanted)
- 35 Emeralds -> Diamond Chestplate (Unenchanted)
Hope this was useful,
Thanks for reading.
Please sign in to leave a comment.
0 Comments