Now with the 50 paintings, it has become really difficult to select a specific one. Here is my solution:
Instead of the painting, make a canvas item, similar to the painting, but the shape and size is determined by how many you place. Then, use the brush to change the painting. This would lower the time it takes to find the right one (from 50 to 8) and get rid of the current unintuitive system of sizing. I this method is great because it gives current items another use, has no GUI and only adds 1 item (which can just replace the painting).
That's the main idea but here are some other ones for edge cases.
If the canvas is a weird size or isn't square, make the new painting abstract. This does three things: It shows the player that they did something wrong, the devs only add one extra painting, and the art can be repetitive to compensate for huge sizes.
If the player is brushing right next to another painting, the player can wax it to prevent accidental changes.
Breaking a canvas would not reset the painting, allowing professionals to use them for intricate wallpapers. Players could also dye it with looms, cauldrons and crafting to make colored walls that aren't 2 blocks thick (currently only maps can do this and take hours).
Hidden passages can still work if the canvas is placed has a trapdoor sized "buildbox" but has no hitbox.
The crafting recipe can remain the same but wool colors transfer.
Old paintings that convert to canvases will work out coding-wise.
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