Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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Different Mob Behavior in Certain Situations & Biomes

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    Registered User commented
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    I edited a part out since the example was already a feature and I completely forgot about it... 

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    Registered User commented
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    This is something I've wanted for a long time, it's not very relevant but if it improves the gameplay, I would like the skeletons to make movements like those in Java, as well as make the reloading animation of the bow, Since the Minecraft Bedrock skeleton looks very poor, it was stiff without moving, just releasing arrows without any type of animation, I would like them to take this mechanic into account