If Minecraft is a game where you can do anything your own way, then why does everyone make the same farm, build the same things, make the same enchanting setup, brew the same potions, wear the same armor, enchant it the same way, and use the same netherite sword? Even people use the silencer armor trim more than any other trim! There should be incentives to play differently.
One way to do this is to make armor sets above diamond correspond to different classes, like in Terraria. Each class set would have synergy with class items, and would encourage that classes' gameplay style. There would be three classes: Fighter, Summoner, and Mage. When you want to advance into fighter class, you upgrade your diamonds to netherite, use a netherite sword, shield, mace, or flail (mace but with chain and blaze rod in crafting recipe, sweeping attacks). Netherite already has good stats for Fighter (or Tank, whatever you name it), so all we have to do is just finetune it to be more protective than diamond. Then we have Summoner. When you want to advance into summoner, you upgrade your diamonds into prismarine armor, which increases the power of your pets, and then there can be new items that spawn mobs or tame them to fight with you. Then when you advance into mage, you use enderite instead, and it gives you synergy with magical artifacts, like those in Minecraft Dungeons.
Notch wanted survival minecraft to be an RPG-infused sandbox.
Bye.
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