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2

Health bar above each entity with HP and improved movement mode for them

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    This could be considered an accessibility problem:

    Unified Accessibility Proposal: Comprehensive Environment Protection

    This solution transforms the gaming experience into an inclusive environment for users who suffer the permanent loss of valuable entities due to accidental clicks.

     

    The proposal integrates three native tools within the Accessibility Settings menu, protecting the world without altering the default classic experience:

    Individual Entity Settings (Surgical Protection)

    Mechanics: Allows you to select specific creatures (not the species) to avoid harming them. If the protected entity becomes hostile and injures you, the protection is automatically deactivated.

     

    Advantage: Selective protection of entities without affecting overall combat. Ensures immediate self-defense.

     

    Disadvantage: Requires prior configuration by the player.

     

    Persistent Health Bar (Visual Interface)

    Mechanics: On-screen indicator showing the creature's remaining health.

     

    Advantage: Eliminates click blindness. Warns if the entity is too weak before attempting to move or interact with it.

     

     Disadvantage: Offers no physical resistance against a real impact.

    Physical Shield

    Mechanics: Use of the game's shield in the off-hand for safe interaction.

    Advantage: Blocks damage.

    Disadvantage: May reduce responsiveness on touchscreens (Android).