Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

13

Keep Villager Trade Rebalancing Optional.

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  • 1
    Registered User commented
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    Look dude, I get that villager rebalancing is a nerf, but it needs to be done. Villager trading is too OP. There are always options to play in a different version without this rebalancing, but it definitely needs to be added and be the default.

  • 3
    Registered User commented
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    I think this needs to be kept as optional as well. If you like it, great, but that doesn't mean everyone else does. I don't think it should be the default. That way the people who do like it can switch it on and the ones who don't like it don't have to. Just because you think it's too overpowered doesn't mean that you need to force others who enjoy the benefits of villagers to stop enjoying them, especially considering that you can't switch versions in Bedrock.

  • 1
    Registered User commented
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    Responding to the comment above. I'm sorry to say this, but just because you don't like a change doesn't mean it shouldn't be applied universally through the game for its own health and economy. Villagers are incredibly awesome, but they are ridiculously and easily abused in the current build. If you really want OP features for the sake of OP features (despite balancing actually making games fun), then there are plenty of mods or add-ons that add OP features. This change would be healthy for vanilla Minecraft and would stop ridiculous trading halls while maintaining Villagers' usefulness.

  • 4
    Registered User commented
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    For those that disagree. I am so sick and tired of this fix break mentality that instead of charging the problem head-on we tac on more "balancing" as a bandaid fix. Example: Mending was introduce to combat anvil repair costs, Mojang added mending and now it's op all of a sudden and now we have to change it. Sometimes i think mojang and it's community's version of "game balancing" isn't really fixing the problem but also creating more. Villager farms and breeders took far more time to invest into back then and now are only this powerful due to the Village and Pillage update which is nice because it's convenient, sure. But also created more problems because of that convenience. Before you put your "game balancing" hat on and you need to ask what kind of game this is and it's history. I fail to encounter anyone that can convince me that Minecraft's objective in the long run was always to focus on game balancing. Not to mention forcing players into a play-style which should be left up to the player. If what these people want comes from truth and then they turn around and make a mob farm then you completely lost the point and the argument. I am not catering to this hypocrisy riddled opinion based on ignorance especially when talking about something important like proper game design balancing. Not just another fix break band-aid fix like everyone proposes. It's pretty sad that at this point beta minecraft remains to this day the most balanced. Stripping all the eye candy away.

  • 0
    Registered User commented
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    Responding to the above post. First, unless you were also ok with the mace in its pre-balance state your argument is invalid. Second, survival Minecraft is fun because it is a challenge. It needs to be differentiated from creative, which is the true snadbox sandbox mode. Survival has progression and that progression is broken by villager trading farms.

  • 1
    Registered User commented
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    I agree make it an option not a forced change. It takes hours to make a good trading hall now. The people that want the rebalnce can use it and those that don't won't. Why punish everyone. Make it a game option.