Minecraft’s Enchantment System is obviously greatly outdated at this point and is long overdue for a rework.
I think as a way of both updating the Enchantment System, as well as giving greater purpose to the game’s large variety of rather useless items and materials, the solution is simple, and is staring us in the face: Enchanting should use the game’s whole variety of materials, just like the alchemy / brewing system, to obtain specific enchantments.
Instead of using lapis lazuli as the only enchantment material, Enchantment should be a system of combining a peculiar mix of materials, glowstone dust, wind charges, rotten flesh, phantom membrane, rabbits’ foot, every item in the game that currently holds little value or use could be used to give players a much more coherent, and interesting, method of control over the enchantment process.
This would simultaneously infuse far greater value and use to all of the game’s materials, as well as make the enchantment experience far more dynamic and fun.
The unpredictability and randomness of the current enchantment system could even still be preserved, by having these materials merely give higher percentage chances of receiving the desired enchantments, instead of flat out scientific guarantees, like the brewing / alchemy system.
The solution here seems so simple and obvious, I strongly urge Mojang to please consider this!
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