Since we have the fire charge and now the wind charge, there should be a water and earth/grass/plant charge. The Water Charge would deal extra damage to fire and nether mobs, explode (as usual), and be able to be thrown in water unhindered. The Earth/Grass/Plant Charge could do a couple different things. It could insta-bone meal the ground around it when it explodes. Or it could explode and everything in the blast radius gets the tangled effect, which is just a combination of slowness, weakness, and poison, except the user. Both could be throwables. The Fire Charge could now also be a throwable and simply spawn fire near the point of impact. The Wind Charge would just blast entities farther/higher.
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