Repairing armor should not cost XP, or at least cost XP only for diamond & netherite (xp cost should not rise above 4 xp per material; X= helmets/boots should fully repair with 1 material, leggings/chestplate fully repair with 2). Armor Trims could increase the durability of armor to varying degrees, and/or allow armor to be repaired by the same material they were trimmed by.
- Redstone & Lapiz: Add no durability, but allow armor to be repaired by it, but takes 8x as much material to repair diamond & netherite (7x on iron, 6x on chainmail, 5x on gold, 4x on leather).
- Copper & gold: Adds 10 extra uses, copper takes 6x material to repair (5x on diamond, 4x on iron, 3x on chain, 2x on gold & leather), gold takes 4x (1x on gold & leather armor, 2x on turtle & chainmail).
- Iron: adds 25 extra uses, takes 5x (3x on iron, 2x on gold/chain, 1x on leather)
- Amethyst/emerald: Adds 30 extra uses, takes 3x (2x on everything below diamond/netherite, 1x on leather armor)
- Quartz: adds 35 extra uses, takes 3x on netherite, 2x on diamond & everything below, 1x on leather.
- Diamond: adds 55 extra uses, 1x on every armor & removes xp cost of repair on diamond armor (no xp cost on other armors except netherite)
- Netherite: adds 75 extra uses, 1x on all armors, removes xp cost of repair on netherite armor *Uses=Durability points
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