Alright, let's address the ravager in the room. There's a portal in the ancient city. Here's what should be behind the portal. This dimension will be called the Echo.
Biomes: Blue Sculk Biome, Red Sculk Biome, Purple Sculk Biome, Green Sculk Biome, White Sculk Biome, and Sculkless biome.
Mobs: Wardens for each type of sculk. Red wardens can't hear, but they can see, and red sculk sensors have eyes. They can be countered with invisibility potions. Green wardens are immune to any form of heat damage, and hunt with thermal sense. Snow golems and anyone with freezing status effect are invisible to them. Purple wardens and sculk are aquatic, and control all of the oceans of this dimension. They hunt with a moisture sense, and can't see husks, blazes, or skeletons at all. White wardens can sense magic, and will hunt down the players or mobs with the most enchanted armor and the most potions imbibed.
Castaway mobs: The Echo randomly opens portals in the Overworld, Nether, and End that suck in whatever mobs are nearby. All mobs naturally spawn in the Echo. Piglins, Illagers, and Villagers have made a civilization in the Echo, and coexist peacefully. Other mobs do whatever they did in their home dimensions.
Infected mobs: Spawn naturally, and when a castaway mob is infected. Any mob can be infected by any sculk, and seek to spread their color across the whole Echo. It gains the abilities of its sculk color, and is hostile to the uninfected and other colors, seeking to convert them.
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