Sign in
Skip to main content

Share feedback and ideas for new blocks, tools, items, food, recipes, and crafting options, or improvements to existing ones. When posting, focus on a specific idea and explain how it would improve the game. Avoid sharing a list of unrelated suggestions.

1

Evolutions for the game.

1 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    ENGLISH (bad) 

    Evolutions for the game.
    "Evolutions" an improvement when enchanting, from time to time they fall short when you need to do something that needs something better, for example: +Protection 4 +Fortune 3 +Unbreakability 3 -Maximum protection is more than acceptable, but when they start Killing 40 skeletons at once can be very difficult. -The maxed fortune when you have to get materials in large quantities usually takes a long time and it feels like it drops very little. (1 to 4 items when mining a single ore) -Unbreakability is useful in itself, but it is spent too quickly in many cases. :The evolutions would serve as a plus to the enchantments, for example: Protection 4 > 5 Fortune 3 > 4 Unbreakability 3 > 4 and it can also have the function of levels that the enchantments have a maximum improvement of 3 levels plus a possible fourth with a plus depending on the enchantment Protection 5 > 6 > 7 (without plus) Fortune 4 > 5 > 6 (without plus) Unbreakability 4 > 5 > 6 > 7 (with plus) But even if it is broken it has to be balanced in several ways, which You can't put mending on it, because to get the evolutions you need many more levels of experience 100 NVLS FIRST EVOLUTION 200 NVLS SECOND EVOLUTION 250 NVLS THIRD EVOLUTION 300 NVLS EVOLUTION PLUS -Evolutions could be achieved by looting, with an item called Evolution of: name of the enchantment to make it difficult to obtain. -Also that the evolutions have unique designs, like enchanting a tool, but more striking.