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Let's talk about Vaults!

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  • 1
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    If the similarity between the texture of the old spawner and the trial key is not intended, you should consider changing one of them

  • 1
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    I hope in the final version, this gives new crafting materials unique to the chambers rather than any finished products. Such materials could be used, for example, to tinker with existing stuff and give it new functionality

  • 3
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    the block itself is great, but in trial chambers you always get more keys than you can use. players should get fewer keys so they are rewarded for coming back to the structure and doing the challenges again. always getting more and more faster than you can use makes it less fun.

    this block should definitely be used in other structures! for example in bastions so everyone can get a netherite upgrade smithing template without having to go out further and further out.

  • 1
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    Since you already made it so that the vault resets when a different person enters, why not take it a step further? What if based on how deep in the game you are, you get better loot from vaults. This would be difficult, but I think it would make the vault more unique and rewarding. It would also help with overall game progression.

  • 4
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    These new ideas about the valut are tempting, but the restriction of one-use of each vault is disappointing.  I'll never feel satisfied unless you make the vaults reusable for times -- not many many times, but INFINITE times! In fact, I'd rather wait for a verv long cooldown time ,as long as they can be reused.

    By the way, now that diamonds are required in armorers' tradings (even though just an experimental trait), you've got the obligation to make diamonds renewable someway. Therefore, ensuring that diamonds can be yielded from the vault endlessly is what I hope.

  • 3
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    Excludes peaceful players from the loot, which no other structure loot does

  • 2
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    Personally I feel like Vaults should be able to be used more than a single time by players but also give significantly worse/more replaceable loot than it would've on subsequent uses.

    Basically the first "unique" use of each player will give the best loot the vault has to offer, any future use will give stuff that is a lot easier to find such as; 2-6 Iron Ingots, 2-6 Copper Ingots, 6-12 gold nuggets, arrows, 1-3 golden carrots, 1-3 Emeralds, generally anything that already comes out of the trial spawners, etc. Generally something that's still nice to receive but also not something "extraordinary". I feel like the vault has a lot of potential but falls flat due to the inability to use Trial Chambers over and over. The Trial Spawners allow for replayability and give their own loot outside of keys but they also have a chance to give multiple keys over each subsequent usage.

  • 2
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    In the sound and visual department, the vaults are very well set up. The visual indicators for being able to open one (or it being locked) are very clear, and the sound design is honestly one of the best examples of such in the game so far. 

    My only real issue is the loot. Now, obviously, the loot table is very much a work in progress, and will definetly change over time, but even if such things as likelihood rebalancing and unique loot are added, there are issues with it.
    1.) There are just too many damn unstackables! This is already a pretty big issue in most other lootable structures, but with the vault, where loot is quite literally thrown in your face, the inventory gets clogged up with things like saddles, tools and horse armor really quickly. When looting a trial chamber (I only had the bare minimum of items with me, a stack of food, an axe & sword, a bow and some arrows), inventory management was very doable, but as soon as vaults were at play, my inventory usually filled up with stuff I did not need extremely quickly, forcing me to discard it.
    2.) Less of the "generic filler loot"! This would be remedied if the unstackables were toned down, but there are already enough structures to get your fill of saddles. Additionally, as soon as one structure is looted, any gear progression through the structure would be minimized upon further looting. Focusing on rare materials (like diamonds) and stuff like wind charges would greatly set it apart from the other structures.

  • 1
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    I feel like it's too easy to sabotage others by breaking the vaults. This shouldn't be completely prevented, but rather be deterred and made more challenging. 

    A punishment for trying to break vaults could be the spawning of hostile mobs. Perhaps when a vault is broken, instead of disappearing, it turns into a 'broken vault' state and spawns a bunch of mobs (that drop nothing). You'd then have to break the broken vault for it to actually disappear. There could also be some neat screeching and mob sounds when you're close to turning the vault into a broken one in the mining animation.

    This way, people who want to sabotage others have to contend with more hardship instead of it being too easy, which is more fun anyway.

  • 3
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    I was really hoping to see the trial key lead to something really unique, like unlocking certain rooms of the chambers or at least unlocking storage blocks with incredibly rare loot inside, so I was a little disappointed to see it basically a chest for all players to open. I do love the fact that it can be opened by all payers, but maybe the loot could be revamped a bit. Maybe even a new item that can only be obtained there, like arrows that can hit the breeze or something.

  • 4
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    There are FAR too many keys. Please make the vaults reusable (perhaps with diminishing returns). Otherwise, keys are nearly worthless. We can't even sell them.

  • 1
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    There are no vaults in my trial room. Kind of a big bug, I think.

    NOTE: I went back to this trial room in the same seed, but a brand-new copy of the world; still no vaults.

  • 2
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    Please add an armor trim to this new build

  • 2
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    Please add this block to other structures. This would allow all players to visit the same structures and all get rewards, this wouldn't limit them to traveling more to find unexplored structures

  • 2
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    I feel like there should actually be more vaults, like I'm finding 9-10 trial keys every time I go to a chamber but there's only like 6 vaults. And you can also replay the chamber when the spawners go off cooldown, but you'll never be able to get any more vaults.

  • 0
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    It would be interesting if one of the rewards was a highly enchanted chain armor. She would possess enchantments for explosion resistence, Projectile resistance and common Resistance Enchantment. This would be the differentiator of this armor, making players want to use it. So that the player wouldn't use it all the time, it could be blocked from enchanting it with repair, only to have to go back and get another one

  • 1
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    Good afternoon, I really liked the new block, the sound accompaniment is beautiful. It seems to me that the animation of objects is interesting, but it should not affect the fact that you will fall out of the storage (the player should not “catch objects”)? I also played Snapshot, and it seems to me that the key is too easy, the structure is visited once, often keys even more than Vaunts, I propose to reduce the chance of falling a key!

  • 0
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    I would like the vault to somehow be moveable, as it can be used as an exclusive player detector.

  • 0
    Registered User commented
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    Trial vault loot.
    1. Unique weapon (rare bow that can have both bow and crossbow enchants 2x drawing speed and slightly more dmg)

    2. New armor trim

    3.mob eggs? Mob spawn eggs have been in the game forever yet unattainable in survival.

  • 4
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    Once looted, after some time the vault's lights will illuminate again but with a blue tone instead of an orange one, players can loot them again but they will have a worse loot table

    breeze charges, bottles o enchanting and some cheap resources could be enough to make the trials more exciting to re-beat and also stop us from accumulating keys

    You could even add a small chance to get a diamond to add suspense and a loot box feeling as a reward for the adventure

  • 5
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    I hope you can add it to a Bastion or End City. Reason being that in multiplayer, netherite is valuable but the Netherite Upgrade is also valuable. I am concerned that on a multiplayer server, it will be difficult for a new player to get netherite (tools/armour). I am well aware that you can clone the Netherite Upgrade but do that, you need a Netherite Upgrade. Also End Ships should have one for the Elytra for the same reasons as the Netherite Upgrade.

  • 3
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    I hope you can add it to a Bastion or End City. Reason being that in multiplayer, netherite is valuable but the Netherite Upgrade is also valuable. I am concerned that on a multiplayer server, it will be difficult for a new player to get netherite (tools/armour). I am well aware that you can clone the Netherite Upgrade but do that, you need a Netherite Upgrade. Also End Ships should have one for the Elytra for the same reasons as the Netherite Upgrade.

  • 2
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    It would be nice if you could craft "player vaults" where you could put your items and only access it using a "player key" or a key linked to your vault.

  • 1
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    these challenge chests are very cool, but it would be even cooler if these challenge chests were in each dungeon, only they would have their own coloring, that is, for example, in the desert in the pyramid dungeon, this chest had gold frames and with a sand base or just gold, that would be very very cool🤩

  • 3
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    It would be great if it replaced structure chests and its rewards varied depending on the structure it was generated in.

  • 1
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    I think that it would be better if each vault contained the same items for each player who unlocks it. Because now opening the vault every time is like playing gacha.

  • 0
    Registered User commented
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    so interesting

  • 4
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    I just played the snapshot and raided my first trial dungeon and unlocked the vaults. I love the concept and the idea behind such. Some improvements I hope for is since the vaults are a one time only per player, and I came out of the trial with several extra keys. Add these vaults to pre-existing locations. A vault at the top of a pillager Outpost. A single vault in the Jungle Temple. Or the horribly needed Ocean Monument, This will make it so if we cleared one of the structures out, find the key and then head back there for rare loot.

    Also, as for we who usually only plays single player. Maybe a toggle on world creation that will allow us to open the same vault multiple times, but lock it behind say like defeat the trial spawners 25 times in the structure before it gets more loot.

  • 1
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    feedback for the new 24w09a vault texture :

    Its overall much much better, the only thing i will absolutely want to be reverted is the closed mouth/keyhole texture, the old one had much more personality in my opinion, the "animated african fetish" vibe was much more pronounced wich was really cool, it really felt like the block was alive (in a creepy voodoo doll way)

  • 1
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    Make them always in the same room (similar the end portal room) and make them give a certain  amount of loot per key. For example you have a trial chamber close to your base but you already looted it so you go at another one. You bring the key back to your base and use them at your closer trial chamber. :)