Mods have always been an important part of the Minecraft community. However, it can be risky to download mods as they could contain viruses, and mods aren't available for Bedrock players. Adding an easy content creator into the base game could be a great way to improve mods. Creators could design textures for items, blocks, and mobs in the content creator, create scripts and properties using drag-and-drop, or a similar method of coding without having to type long, complicated scripts, and maybe even create 3D models and animations.
Example 1: A player could design a new sword, enter its attack damage and cooldown, and use a crafting table-like interface to choose how it could be crafted, inserting items from the base game or items they have previously created, and choosing their position on the crafting table. If they want it to be found, they could choose what mob drops it/what biome/structure it is found in.
Example 2: A player could use the content creator to design a 3D model for a mob, or use one of the game's existing models, mark which part of the model is the head, the arms, etc. (For animation purposes) and draw a texture onto the model. They could use a script editor to select its walking speed, health, damage, etc. They could choose where it's found.
Example 3: A player could design a block, either a full-block or a flower-like block, draw the texture and choose properties.
Mods/textures/skins made in the content creator could possible be sold on the marketplace.
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